[11:49:02.285] [1] [ERROR] 戈斯曼 Exception in: Worker.StartWork(RocketControlStationLaunchWorkable)
System.NullReferenceException: Object reference not set to an instance of an object
at CraftModuleInterface.DoLaunch () [0x00008] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\CraftModuleInterface.cs:443
at Clustercraft.Launch (System.Boolean automated) [0x0005d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:477
at RocketControlStation+States.LaunchRocket (RocketControlStation+StatesInstance smi) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:211
at RocketControlStation+StatesInstance.LaunchRocket () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:234
at RocketControlStationLaunchWorkable.OnStartWork (Worker worker) [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:264
at Workable.StartWork (Worker worker_to_start) [0x00037] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Workable.cs:246
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x0026c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Worker.cs:468
Exception in: Worker.StartWork(RocketControlStationLaunchWorkable)
System.NullReferenceException: Object reference not set to an instance of an object
at CraftModuleInterface.DoLaunch () [0x00008] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\CraftModuleInterface.cs:443
at Clustercraft.Launch (System.Boolean automated) [0x0005d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:477
at RocketControlStation+States.LaunchRocket (RocketControlStation+StatesInstance smi) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:211
at RocketControlStation+StatesInstance.LaunchRocket () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:234
at RocketControlStationLaunchWorkable.OnStartWork (Worker worker) [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:264
at Workable.StartWork (Worker worker_to_start) [0x00037] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Workable.cs:246
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x0026c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Worker.cs:468
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:191)
Worker:StartWork(StartWorkInfo) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Worker.cs:491)
<>c__DisplayClass81_0`1:<ToggleWork>b__0(StatesInstance) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:2052)
<>c__DisplayClass80_0:<ToggleWork>b__0(StatesInstance) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:1992)
GenericInstance:ExecuteActions(State, List`1) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1128)
EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:254)
EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:264)
<>c__DisplayClass7_0:<Register>b__0(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:280)
EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:170)
EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:533)
<>c__DisplayClass73_0:<TriggerOnEnter>b__0(StatesInstance) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:1828)
GenericInstance:ExecuteActions(State, List`1) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1128)
Navigator:Stop(Boolean, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Navigator.cs:461)
Navigator:AdvancePath(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Navigator.cs:338)
TransitionDriver:UpdateTransition(Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\TransitionDriver.cs:815)
Navigator:SimEveryTick(Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Navigator.cs:475)
<>c:<InitializeStates>b__5_2(StatesInstance, Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Navigator.cs:81)
BucketUpdater`1:Update(StatesInstance, Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1:Update(Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Game.cs:1368)
Game:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Game.cs:1344)
(Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 152)
[11:49:02.362] [1] [ERROR] RocketControlStationComplete Exception in: (RocketControlStation).WorkChore`1+States[[RocketControlStationLaunchWorkable, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].root.work.StartWork(RocketControlStationLaunchWorkable)
System.NullReferenceException: Object reference not set to an instance of an object
at CraftModuleInterface.DoLaunch () [0x00008] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\CraftModuleInterface.cs:443
at Clustercraft.Launch (System.Boolean automated) [0x0005d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:477
at RocketControlStation+States.LaunchRocket (RocketControlStation+StatesInstance smi) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:211
at RocketControlStation+StatesInstance.LaunchRocket () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:234
at RocketControlStationLaunchWorkable.OnStartWork (Worker worker) [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:264
at Workable.StartWork (Worker worker_to_start) [0x00037] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Workable.cs:246
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00376] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Worker.cs:492
at GameStateMachine`4+State+<>c__DisplayClass81_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00020] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:2052
at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00012] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:1992
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874
Exception in: (RocketControlStation).WorkChore`1+States[[RocketControlStationLaunchWorkable, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].root.work.StartWork(RocketControlStationLaunchWorkable)
System.NullReferenceException: Object reference not set to an instance of an object
at CraftModuleInterface.DoLaunch () [0x00008] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\CraftModuleInterface.cs:443
at Clustercraft.Launch (System.Boolean automated) [0x0005d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:477
at RocketControlStation+States.LaunchRocket (RocketControlStation+StatesInstance smi) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:211
at RocketControlStation+StatesInstance.LaunchRocket () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:234
at RocketControlStationLaunchWorkable.OnStartWork (Worker worker) [0x00019] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\RocketControlStation.cs:264
at Workable.StartWork (Worker worker_to_start) [0x00037] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Workable.cs:246
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00376] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Worker.cs:492
at GameStateMachine`4+State+<>c__DisplayClass81_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00020] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:2052
at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00012] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:1992
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:191)
DebugUtil:LogException(Object, String, Exception) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:201)
GenericInstance:ExecuteActions(State, List`1) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:908)
GenericInstance:PushState(BaseState) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1128)
EventTransitionData:ExecuteTransition(StatesInstance) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:254)
EventTransitionData:OnCallback(StatesInstance) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:264)
<>c__DisplayClass7_0:<Register>b__0(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:280)
EventSystem:Trigger(GameObject, Int32, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:170)
EventExtensions:Trigger(GameObject, Int32, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\EventSystem.cs:533)
<>c__DisplayClass73_0:<TriggerOnEnter>b__0(StatesInstance) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:1828)
GenericInstance:ExecuteActions(State, List`1) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1128)
Navigator:Stop(Boolean, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Navigator.cs:461)
Navigator:AdvancePath(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Navigator.cs:338)
TransitionDriver:UpdateTransition(Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\TransitionDriver.cs:815)
Navigator:SimEveryTick(Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Navigator.cs:475)
<>c:<InitializeStates>b__5_2(StatesInstance, Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\components\Navigator.cs:81)
BucketUpdater`1:Update(StatesInstance, Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1:Update(Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Game.cs:1368)
Game:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Game.cs:1344)
(Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 152)
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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