Hello, please help me.
When i start a game after Klei logo i get crush report. Win 10.
Before the post I do:
1. verify the integrity my game files
2. uninstall, then re-installing the game
3. Check dxdiag
4. Turned off anti-virus
5. Delete all saves
Error in MainMenu_SpacedOut(Clone).MainMenu.OnPrefabInit
System.NullReferenceException: Object reference not set to an instance of an object
at MainMenu.OnPrefabInit () [0x00172] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:135
at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132
UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
KMonoBehaviour:InitializeComponent() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:138)
KMonoBehaviour:Awake() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44)
UnityEngine.Object:Instantiate(GameObject, Transform, Boolean)
Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:280)
FrontEndManager:OnPrefabInit() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/FrontEndManager.cs:31)
KMonoBehaviour:InitializeComponent() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:132)
KMonoBehaviour:Awake() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:215)
SceneInitializer:PreLoadPrefabs() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SceneInitializer.cs:52)
SceneInitializer:Awake() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SceneInitializer.cs:35)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:226)
Util:KInstantiate(Component, GameObject, String) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:193)
SceneInitializerLoader:Awake() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SceneInitializerLoader.cs:27)
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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