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Errand "Dock Exosuit has missing priority category" in info pop up


ringor
  • Branch: Live Branch Version: Linux Pending

image.png.6fe6a99a9c02b3989b6bebf566defc13.png

As can be seen in the screenshot, "Dock Exosuit's Type" is empty. and thus the priorities are too low for this type of task to ever realistically be executed. So worn suits will get repaired, but never delivered and the player has to micromanage them.

Supplement: "Atmo Suit Dock Priority: 5" ist wrong, too. My docks have priority 8 - the 5 sounds like the default value.

This seems to be a purely cosmetic issue likely to confuse new(ish) players who don't understand the implications of "clearance: always" with multiple entrances/checkpoints.


Steps to Reproduce

Use atmo suits, wear them out, repair them - and wait. After a time you will have no working docks left but a lot of freshly repaired suits lying around.

Hover the mouse over an empty dock's "Dock Exosuit" errand.




User Feedback


The screenshot doesn't actually show the dock. Is there a suit queued up for it? It seems like the "leave empty" option was selected

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I'm not quite sure what it is you are asking. The screenshot ist the info window on the right side of the screen after clicking on a dock.

I have multiple Atmo Suit Checkpoints with several Atmo Suit Docks each. Every single one of them had a suit delivered to it - multiple times each over the course of the game. The option "leave empty" was never chosen anywhere. After a while a suit gets worn down and repaired. After that the dock stays empty - because the Errand "Dock Exosuit" has no category and thus not a high enough priority (see screenshot).

But yes, visually I can't identify which dock is empty because the suit is being used right now and the owner will be back shortly - and which won't come back because the repaired suit will wait forever for someone to deliver it. Both will display "Current Status: empty".

 

 

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3 hours ago, ringor said:

After a while a suit gets worn down and repaired.

When a suit "breaks", an errand is formed and the dock requests a suit. In that case a "blueprint" of some sort, like the one when you manually request a suit to the dock, is formed until a suit is delivered.

image.png.7a1af613c4d6c8828abd82aeb3d785dc.png

If there is no such "blueprint" then there is no request.

That's what I meant. Judging by your screenshot, no errand formed. The errand you show happens when a dupe is using the suit of the dock

image.png.e1b423e8abc676e1a97e4ac50bdbab39.png

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Ah, okay. Then this "bug" is a purely cosmetic issue and not the reason for my problems with missing atmo suits.

It seems "clearance: always" doesn't work the way I thought it would work with multiple entrances to my base. Sigh.

Thanks for clearing this up!

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