Jump to content

Duplicant Motion Sensor does not register dupe operating rock crusher


SchlauFuchs
  • Branch: Live Branch Version: Windows Pending

A dupe that is operating the rock crusher does not trigger the motion sensor. I have not tested this with other operational buildings. A dupe passing by definitely triggers the sensor.

Screenshot 2021-01-04 22.56.33.png


Steps to Reproduce

Create a setup according to the screenshot. Let a dupe operate the rock crusher. Then wonder how this regression bug could happen.




User Feedback


The animation is not where the dupe stand physically. When a dupe works a building, it's on the (0,0)-tile of that building which should correspond where the animation port is. See this reddit-post for pictures: https://redd.it/d7syf4

In your case, you'd have to shift the motion sensor one tile to the left to get a green signal, but since the rock crusher is a 4x4-building, this is not possible. So you'll have to either put it one tile to the left and one tile up or rotate it and place it to side so the right tile is in range:

Also make sure this tile is lit if you want to get the Lit Workspace-buff. In your case, the ceiling light has to be one tile to the left, too.

image.thumb.png.81bed900bd032203075f6cc620a6c5f5.png
 

or put a weight plate here and make sure the debris is always swept away:

image.thumb.png.3c951e91de02e09a4c24bbf46a2f9d10.png

I agree, that it can be counterintuitive sometimes and could be communicated a bit better to the player.

Edited by Rocoto
light
  • Thanks 1

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...