The glitch is kind of specific, but I've found it to be very consistent. If
- Rocket A is trying to land at a Platform, but
- that Platform is blocked because Rocket B is sitting on it, then
- when Rocket B takes off from the platform, Rocket A will immediately attempt to land.
- As Rocket B leaves, Rocket A will successfully land, and
- any/all dupes loaded into Rocket A will depart from the rocket, BUT
- when Rocket A is told to launch again, no dupes will ever enter the rocket, and
- all objects inside the rocket will be marked as "inaccessible", and
- attempting to issue manual movement orders to dupes to move inside the rocket will show the interior as inaccessible.
Saving/Reloading seems to fix the issue, so my best guess is that it's a flaw in the pathfinding algorithm that glitches up at the precise moment of each rocket landing/launching.
Steps to Reproduce
- Build a Rocket Platform
- Build a rocket on that platform, and fuel it
- Launch it into a tile near to (but not within orbit of) the planet
- While it's traveling, build a new rocket on top of the platform
- Once the rocket in space reaches its destination, instruct it to turn around and land back on the original platform
- Wait for the rocket in space to reach the planet (will say "0s until arrival")
- Launch the grounded rocket into space (any location)
- Allow the rocket that was already in space to land
- After the rocket lands, instruct dupes to move into the rocket (won't work)
- Observe that resupply tasks in the rocket will never get completed
- Save the game
- Reload it
- See that dupes are now able to access the rocket interior
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