Usually, most negative traits will give a bonus to the attributes a dupe is interested in. Some positive traits (the "gains Skill" ones) will reduce the attributes by up to -4.
However, dupes who spawn with 2 or 3 interests have a chance to spawn with both "Tidying" and "Supplying". Both those skills use the "Strength" attribute of the dupe.
In the case a dupe spawns like so, the attribute bonuses from the negative traits break. I have seen the bonus be too high, but have yet to find a case where the dupe would have received only too little of a boost...
Finally, I do not know if it is intended if a dupe spawns with a positive "gains Skill" trait which would decrease the bonus by -4, but spawns with no negative traits that impact the bonus (or impact it by at least +4) and therefore "cheats the system" by resulting in a dupe with e.g.
[single interest of +7 in construction / free Mechatronics Lvl. 3 Skill and also free Digging Lvl. 3 Skill / Gastrophobia and Squeamish] instead of
[single interest of +7-4-4 = -1 in construction / free Mechatronics Lvl. 3 Skill and also free Digging Lvl. 3 Skill / Gastrophobia and Squeamish]
Roll a duplicant with 2 or 3 interests which include both of the strength based skills (Tidying and Supplying).
Add up the bonuses from the negative traits.
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