Jump to content

Dupes ignoring AtmoSuit Checkpoint


Bobster1980
  • Branch: Live Branch Version: Windows Known Issue

Dupes are ignoring AtmoSuit checkpoints. entering areas where they can be scalded, high pressure areas that cause ears drums to pop.


Steps to Reproduce

..

  • Like 2
  • Thanks 1



User Feedback


I met with this bug lots of times, since the Fast Friends update, but i dind't find it a very big problem until now. I picked a dupe which farting and it leaved natural gas in some of the vacumed area...

fart.jpg

Share this comment


Link to comment
Share on other sites

Same problem, 3 times this day.

Seems to be a probleme since monthes ....

i found this thread that is exact : (please correct this !)

 

Dupe will run out w/o atmo suit when:

  • Standing right at checkpoint.

  • Atmo suit dock next to it is filling oxygen into atmo suit even when another dock has fulled fuel atmo suit, if this happen, they will standing there few seconds before skip checkpoint and run out.

  • All atmo suit is fully fuel, but current has no errand. After that, if they add errand, they will skip checkpoint and run out.

You can easily reproduce this bug, doesn't have anything relate with lag, i did the test at cycle 1 colony.

 

Edit , the way cause this is a bit stupid, but it will happen, 100% happen.

  • As you may know, dig errand can be taken over by another dupe who nearby. By the chance the dupe who picking up atmo suit has current errand is dig, and another dupe just take over that dig errand, then he/she will be cancel the dig errand also cancel the animation picking up atmo suit. Problem come up here, that dupe after being canceled errand has location right at checkpoint -> he/she will ignore checkpoint and run out for new errand w/o atmo suit.

 

 

Share this comment


Link to comment
Share on other sites

Just lost three dupes to this today. Only exit from the main base is via the checkpoint, but they all ended up in the oil biome.

Share this comment


Link to comment
Share on other sites

This has been fixed as far as we know but I forgot to mark it as fixed. Have you encountered this recently?

Share this comment


Link to comment
Share on other sites

 

On 8/21/2024 at 7:08 PM, EricKlei said:

This has been fixed as far as we know but I forgot to mark it as fixed. Have you encountered this recently?

I know we are all "no-lifes" here :roll: but come on, you do not think I just browse the bug forum to find one thread years ago just to throw a punch on you :-P  

Yes, today, many times. Few dupes died, couple I managed to save on time. I have noticed that this happened when two dupes ware at this same time at checkpoint and only last atmo-suite was available, at least in one instance. I will continue to play and if I can catch that happening again, I will send save file and/or screenshot. 

  • Like 1

Share this comment


Link to comment
Share on other sites

I can not find a way to edit my previous post, so I will just add new one. Just now, I got this same situation happened. Here is the save file. Dupe Pei is without atmo-suite, there are two entry points to the area, both with atmo-suite checkpoints.Systematic Fortress suffocating Cycle 711.savSystematic Fortress no atmo suit.sav

Two save files. One when this is happened already and autosave from beginning of the cycle. I did not do anything, I was overlooking "persephora" when I got scalding alert. Bug occur on "ughera"  planetoid.

Share this comment


Link to comment
Share on other sites

Changed Status to Known Issue

Thanks for the save file, it's been really useful for debugging. This appears to be a separate bug from the suit reservation bug that was fixed. 

  • Like 3

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...