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Deployment of Petroleum Rocket get bugged


syjnk
  • Branch: Live Branch Version: Windows Pending

deployment.thumb.jpg.432fb020ab57c0fac6a737fcdbf91e1f.jpg

I tried to deploy things on the surface of a new moonlet not having launch pad.

Generally I send refined metal for building that launch pad.

 

When a petroleum rocket having Orbital Cargo Module arrived at the orbit of a moonlet, I pressed the icon for deployment.

But It get bugged to blackhole.

 

Here is the Log description about that.

 

 

 

Tried to remove component of type GravityComponent on instance RailGunPayload (UnityEngine.GameObject) but instance has not been registered yet. Handle: HandleVector`1+Handle[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
DebugUtil:LogErrorArgs(Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:185)
KComponentManager`1:InternalRemoveComponent(CleanupInfo) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KComponentManager.cs:72)
KComponentManager`1:CleanUp() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KComponentManager.cs:134)
KComponents:CleanUp() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KComponents.cs:134)
KComponentCleanUp:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KComponentCleanUp.cs:45)
 

 

 

 

 

deployment_Blackhole.sav


Steps to Reproduce

1. Send a rocket of petroleum engine having Orbital Cargo Module into the orbit of new moonlet

2. When arrived at the orbit, I press the button to send down the deploying things.

3. and then game get crushed to blackhole.

 

 




User Feedback


I am encountering the same bug repeatedly in a different context.

I'm also colonizing a planetoid, and I'm sending payloads to it, which some are landing in the water.

Sometimes, when I try to move a payload from the water to the land, the game crashes with the same error as above:

Tried to remove component of type GravityComponent on instance RailGunPayload (UnityEngine.GameObject) but instance has not been registered yet. Handle: HandleVector`1+Handle[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at DebugUtil.LogErrorArgs (System.Object[] objs) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at KComponentManager`1[T].InternalRemoveComponent (KComponentManager`1+CleanupInfo[T] info) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at KComponentManager`1[T].CleanUp () [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at KComponents.CleanUp () [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at KComponentCleanUp.Update () [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
Build: U50-587362-S

Also, it seems that some payloads still have the "landing" animation although it has landed already:

image.png.b8452ce76668d629c8fdd26ca325a648.png

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