syjnk

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11 Good

About syjnk

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    Junior Member
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  1. Thanks Devs! What a great continuous update! Updated moonlets are challenging but quite enjoyable and fun to game for finding new way to survive. Big Thumbs Up! Thanks!
  2. The Buidling which has been looked forward since DLC Early Access launching get added finally. What a Amazing Job! Thanks, Devs!
  3. I tried to change a dupe's schedule to other one, so pressed the down-headed arrow button which I marked on this screenshot. But suddenly game went to BLACKHOLE. It had not been occured totally until last update. Thanks. Merry Planet_schedule blackhole_180321.sav
  4. (Jaw droppin') Couldn't expect Radbolt engine for this update! Amazing! Can't wait to experience test branch. What a Great Job, Devs. Thanks!
  5. Fuel shortage of reactor bring that burst of MELT OUT. ( ˘︹˘ )( ˘︹˘ )
  6. WOW Research reactor has changed much from previous test branch. When the fuel(Enriched Uranium) of reactor had gotten short totally, it started to MELT OUT right that time. (⊙o⊙)(⊙o⊙)(⊙o⊙) Didn't noticed that no way. I'm "Totally" freaked out from that sudden MELT OUT. My precious colony get exploded. And Automation port is changed for fuel delivery. The previous one was for the simply On & Off. oh, my. I need a breath. My dupes need clean colony from radiation. Anyway, Thanks for this great achivement of Devs. Even Can't imagine the efforts and passions you invested here.
  7. I've got the same issue inside the spacefarer module in the space. Merry Planet.sav
  8. Research Reactor works for emitting radiation(Radvolt) for researching. But radiation shows up on the other planet in illogical pattern over neutroneum tiles at the same time. It doesn't look like a intended way Dev want, so I report this. Thanks Merry Planet.sav
  9. I launched rockets couple of times for development and exploiting materials from outer planets. But sometimes rockets were listed on the wrong planet I didn't go right that time. This symptom used to bring up on those moonlets such as oil biomeme planet, radiated planet and marshy moonlet. They are likely to be located on the wrong planet right below on the cluster lists of the moonlet I choosed . Thanks. Merry Planet.sav
  10. I like to use Steam Turbine and Aqua Tuner combination for cooling down the temperature of materials came from various geysers. Those facilities used to work well but somethings goes wrong now. liquid shut-off located in steam room under that turbine get cracked for overheat temperature 275 C', which means the element of liquid shut-off is steel. Steam turbine still worked that time. That means temperature didn't go down. I guess that's some bug related to the tile of high temperature right next to that steam gases. Other turbine facilities located to cooler side don't get go wrong like this. Thanks. Merry Planet.sav
  11. I tried to deploy things on the surface of a new moonlet not having launch pad. Generally I send refined metal for building that launch pad. When a petroleum rocket having Orbital Cargo Module arrived at the orbit of a moonlet, I pressed the icon for deployment. But It get bugged to blackhole. Here is the Log description about that. Tried to remove component of type GravityComponent on instance RailGunPayload (UnityEngine.GameObject) but instance has not been registered yet. Handle: HandleVector`1+Handle[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142) DebugUtil:LogErrorArgs(Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:185) KComponentManager`1:InternalRemoveComponent(CleanupInfo) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KComponentManager.cs:72) KComponentManager`1:CleanUp() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KComponentManager.cs:134) KComponents:CleanUp() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KComponents.cs:134) KComponentCleanUp:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KComponentCleanUp.cs:45) deployment_Blackhole.sav
  12. Hydrogen Engine come back! That's Great! So Now Fullerene for Super Coolant is needed badly.