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Deconstructing spacefarer module crashes client


Omaristalis
  • Branch: Live Branch Version: Windows Fixed

Deconstructing my spacefarer module that has no rocket engine (already deconstructed) crashes my client.  The module is on the platform at the top-left of the map.

I see the following:

[WARNING] HabitatModuleMediumComplete: Defensive Sputnik Storage for [HabitatModuleMediumComplete: Defensive Sputnik] is being destroyed but it still contains items!
NullReferenceException: Object reference not set to an instance of an object
  at ChorePreconditions+<>c.<.ctor>b__50_18 (Chore+Precondition+Context& context, System.Object data) [0x00010] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at Chore+Precondition+Context.RunPreconditions () [0x0008c] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) [0x0000c] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at FetchChore.CollectChoresFromGlobalChoreProvider (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at GlobalChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) [0x0002d] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) [0x00176] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at Brain.FindBetterChore (Chore+Precondition+Context& context) [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at Brain.UpdateChores () [0x0001b] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at Brain.UpdateBrain () [0x0001b] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at MinionBrain.UpdateBrain () [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x0003d] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at BrainScheduler.RenderEveryTick (System.Single dt) [0x0002b] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
  at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00090] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x0002d] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
  at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00015] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
  at Game.LateUpdate () [0x0045b] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0

Swanky Spacepad pre-crash.sav


Steps to Reproduce

Load the game provided.

Attempt to deconstruct the spacefarer module at the top-right of the map.

The client should crash when deconstruction starts.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

that bug is being worked on, you can circumvent the crash by deconstructing fridges and storages inside before deconstructing the module.
 

See here:

 

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