Deconstructing my spacefarer module that has no rocket engine (already deconstructed) crashes my client. The module is on the platform at the top-left of the map.
I see the following:
[WARNING] HabitatModuleMediumComplete: Defensive Sputnik Storage for [HabitatModuleMediumComplete: Defensive Sputnik] is being destroyed but it still contains items!
NullReferenceException: Object reference not set to an instance of an object
at ChorePreconditions+<>c.<.ctor>b__50_18 (Chore+Precondition+Context& context, System.Object data) [0x00010] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at Chore+Precondition+Context.RunPreconditions () [0x0008c] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) [0x0000c] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at FetchChore.CollectChoresFromGlobalChoreProvider (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at GlobalChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) [0x0002d] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) [0x00176] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at Brain.FindBetterChore (Chore+Precondition+Context& context) [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at Brain.UpdateChores () [0x0001b] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at Brain.UpdateBrain () [0x0001b] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at MinionBrain.UpdateBrain () [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x0003d] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at BrainScheduler.RenderEveryTick (System.Single dt) [0x0002b] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00090] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x0002d] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00015] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at Game.LateUpdate () [0x0045b] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
Load the game provided.
Attempt to deconstruct the spacefarer module at the top-right of the map.
The client should crash when deconstruction starts.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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