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Critter trap plant crash on game load. exception in digesting.vent.Enter 


Countrycide
  • Branch: Live Branch Version: Windows Fixed

 

Game crashes immediately on save load.

 

Exception in: (CritterTrapPlant).CritterTrapPlant+States.root.trap.digesting.vent.Enter 
System.NullReferenceException: Object reference not set to an instance of an object
  at CritterTrapPlant+StatesInstance.VentGas () [0x0003b] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at CritterTrapPlant+States+<>c.<InitializeStates>b__10_4 (CritterTrapPlant+StatesInstance smi) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at StateMachineSerializer+Entry.Restore (StateMachine+Instance smi) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at StateMachineSerializer.Restore (StateMachine+Instance instance) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at StateMachineController.Restore (StateMachine+Instance smi) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at StateMachine+Instance.StartSM () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at CritterTrapPlant.OnSpawn () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 
  at KMonoBehaviour.Start () [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 
Build: U34-477203-S


Steps to Reproduce

Load attached save. Game crashes before load completes. The save file is too large so I zipped it up and attached it in the "log" section.

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User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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