Jump to content

Crashed at 400 with the 2 updates after the major


Ashjan
  • Branch: Live Branch Version: Windows Pending

I updated with the new major update and well had to start a new run...so I did and it was going fine and then suddenly the 2 patches came up and right after it started crashing.

I have close to 3k hours so this its not like my drivers (which i did update) or rig are the problem...please help

I thought about starting yet another new run but then i started getting weary if at 400 it will crash again!

Assert failed: Anim overrides containing additional symbols require a symbol override controller.

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at DebugUtil.Assert (System.Boolean test, System.String message) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at GameStateMachine`4+State+<>c__DisplayClass86_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at GameStateMachine`4+State+<>c__DisplayClass85_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at Navigator.SimEveryTick (System.Single dt) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
  at Game.Update () [0x00000] in <1430cfcabd234631a47aa5b42a1f75d7>:0 
Build: U50-583005-S


Steps to Reproduce

Everytime i run the save file or even an older one so its not that "particular" one...




User Feedback




Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...