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Crash while interplanetary payload landing


daijun
  • Branch: Live Branch Version: Windows Fixed

Crash while interplanetary payload landing randomly.

 

 

Log:

Exception in: (MobileSelectablePrefab(Clone)).ClusterMapTravelAnimator.GoTo(root.idle)
System.InvalidOperationException: TargetParameter: entityTarget is null
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Register (StateMachineInstanceType smi) [0x000b6] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:299 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushTransition (StateMachine`4+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType] transition) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:735 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00088] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:768 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x0021e] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1128 

UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1150)
TransitionUpdater:Update(StatesInstance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2377)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:RenderEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:264)
Game:LateUpdate() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1603)
 

The interplanetary payloads are landing on the surface of HYDRULIA

 

 


Steps to Reproduce

1. Use interplanetary launcher send a payload to any planet

2. Crash happens while the payloads landing randomly




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I experienced this as well and reported it using the in-game crash reporting tool many times. As daijun says it appears random but I believe it may only happen if the destination planet is selected while the payload is landing. At least once I saw it crash in the few frames the payload was in flight prior to landing on the target planet. I ended up turning off all my lanuchers due to the crash but when I did need to send things I found that if I selected a non-target asteroid and also kept the starmap openwhile the payloads were landing  I didn't get the crash. I did this a few dozen times but it could still be that I just got lucky.

Also, each time I got the crash when I reloaded the game and the same payload was sent I didn't get the crash, so it could have something to do with how long the game had been running - or, just random luck.

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Can also confirm getting this error in the Live Branch. I've been trying a couple different things to avoid the crash. Thankfully, my save file is from right before I started sending packets, but so far attempts to perform the sending have all crashed while packets are landing on the target asteroid.

EDIT: switching to the Space Map, and staying on that view until the packets had all arrived, resulted in the game NOT crashing. So this may be a workaround for this issue until it gets properly fixed.

The Root.sav

Edited by Xirema

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