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Crash while building a microb musher


Franck952
  • Branch: Live Branch Version: Windows Pending

Game crashed when my dupe was building a microbe musher... but not sure what's the reason. reopen the game and doing it again was fine.


Steps to Reproduce

KeyNotFoundException: The given key was not present in the dictionary.

System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0)
ComplexFabricator.GetRecipeQueueCount (ComplexRecipe recipe) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Buildings/ComplexFabricator.cs:810)
ComplexFabricatorSideScreen.Initialize (ComplexFabricator target) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/ComplexFabricatorSideScreen.cs:225)
ComplexFabricatorSideScreen.SetTarget (UnityEngine.GameObject target) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/ComplexFabricatorSideScreen.cs:98)
DetailsScreen.<Refresh>b__40_0 (DetailsScreen+SideScreenRef scn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DetailsScreen.cs:339)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <9577ac7a62ef43179789031239ba8798>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DetailsScreen.cs:319)
RootMenu.OnSelectObject (System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/RootMenu.cs:120)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InterfaceTools/SelectTool.cs:209)
SelectTool.DoSelectNextFrame (System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InterfaceTools/SelectTool.cs:137)
Scheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/scheduler/Scheduler.cs:113)
UIScheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/UIScheduler.cs:32)

Dédale Temporel.png

Dédale Temporel.sav




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