Exception in: (RailGunPayload).RailGunPayload.root.travel.transferWorlds. System.NullReferenceException: Object reference not set to an instance of an object at RailGunPayload+StatesInstance.StartLand () [0x00031] in <4b063960aa054c388c2125dc4502e227>:0 at RailGunPayload+<>c.<InitializeStates>b__13_10 (RailGunPayload+StatesInstance smi) [0x00000] in <4b063960aa054c388c2125dc4502e227>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <4b063960aa054c388c2125dc4502e227>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <d049414f737b4b4a8b546382d0538813>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <87794b702bdb4b4585242de42a498e97>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <87794b702bdb4b4585242de42a498e97>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <87794b702bdb4b4585242de42a498e97>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <4b063960aa054c388c2125dc4502e227>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <4b063960aa054c388c2125dc4502e227>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <4b063960aa054c388c2125dc4502e227>:0 at StateMachineSerializer+Entry.Restore (StateMachine+Instance smi) [0x00000] in <4b063960aa054c388c2125dc4502e227>:0 at StateMachineSerializer.Restore (StateMachine+Instance instance) [0x00000] in <4b063960aa054c388c2125dc4502e227>:0 at StateMachineController.Restore (StateMachine+Instance smi) [0x00000] in <4b063960aa054c388c2125dc4502e227>:0 at StateMachine+Instance.StartSM () [0x00000] in <4b063960aa054c388c2125dc4502e227>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <4b063960aa054c388c2125dc4502e227>:0 at StateMachineController.StartSMIS () [0x00000] in <4b063960aa054c388c2125dc4502e227>:0 at KPrefabID.OnSpawn () [0x00000] in <87794b702bdb4b4585242de42a498e97>:0 at KMonoBehaviour.Spawn () [0x00000] in <87794b702bdb4b4585242de42a498e97>:0 at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in <87794b702bdb4b4585242de42a498e97>:0 at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <87794b702bdb4b4585242de42a498e97>:0 at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <87794b702bdb4b4585242de42a498e97>:0 at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in <87794b702bdb4b4585242de42a498e97>:0 at KMonoBehaviour.Spawn () [0x00000] in <87794b702bdb4b4585242de42a498e97>:0 at KMonoBehaviour.Start () [0x00000] in <87794b702bdb4b4585242de42a498e97>:0 Build: U36-481873-S
Steps to Reproduce
Tried to resume my game. Crash happens every time.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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