The new update 450996 causes the game to instantly crash when loading up a save file. This happens both for new games and loading previous saves.
Mac Specs:
iMac (Retina 4K, 41.5-inch, 2017)
3.4 GHz Quad-Core Intel Core i5
16 GB 2400 MHz DDR4
Radeon Pro 560 4 GB
Crash Message:
NullReferenceException: Object reference not set to an instance of an object
ProcGen.ClusterLayouts.GetWorldData (System.String clusterID, System.Int32 worldID) (at <bec1e668e18147048cfa5f2e495e6726>:0)
LoadScreen.ShowColonySave (LoadScreen+SaveGameFileDetails save) (at <ae1b2c3767254dd3a28e5d8895ab89e2>:0)
LoadScreen.ShowColony (System.Collections.Generic.List`1[T] saves, System.Int32 selectIndex) (at <ae1b2c3767254dd3a28e5d8895ab89e2>:0)
LoadScreen+<>c__DisplayClass68_0.<AddColonyToList>b__1 () (at <ae1b2c3767254dd3a28e5d8895ab89e2>:0)
KButton.SignalClick (KKeyCode btn) (at <bec1e668e18147048cfa5f2e495e6726>:0)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <bec1e668e18147048cfa5f2e495e6726>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <1ac4aedbe05349eca67d3704faee036c>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <1ac4aedbe05349eca67d3704faee036c>:0)
UnityEngine.EventSystems.EventSystem:Update()
Open a save file
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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