Crash when deconstructing manual airlock, several different colonies


PokieDragon
  • Branch: Live Branch Version: Windows Fixed

NullReferenceException

Door.Close () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Buildings/Door.cs:625)
DoorTransitionLayer.EndTransition (Navigator navigator, Navigator+ActiveTransition transition) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/TransitionDriver.cs:326)
TransitionDriver.EndTransition () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/TransitionDriver.cs:844)
TransitionDriver.UpdateTransition (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/TransitionDriver.cs:814)
Navigator.SimEveryTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:475)
Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Navigator.cs:81)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater.AdvanceOneSimSubTick () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game.SimEveryTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
 


Steps to Reproduce

Deconstructing a manual airlock, possibly when someone tries to go through it



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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