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Crash To Desktop related to Space Scanner


Dracian
  • Branch: Live Branch Version: Windows Pending

Hi there,

Title says everything, just got a CTD with the following text error :
 

Spoiler

IndexOutOfRangeException: Index was outside the bounds of the array.

SpaceScannerNetworkManager.CalcWorldNetworkQuality (WorldContainer world) (at <990b4cf9a7d84305ad7eaef1059b672b>:0)
SpaceScannerNetworkManager.UpdateNetworkQualityFor (SpaceScannerWorldData worldData) (at <990b4cf9a7d84305ad7eaef1059b672b>:0)
SpaceScannerNetworkManager.Sim1000ms (System.Single dt) (at <990b4cf9a7d84305ad7eaef1059b672b>:0)
SimAndRenderScheduler+Sim1000msUpdater.Update (ISim1000ms updater, System.Single dt) (at <0f4b778ef79c497e89f6ee18303840cf>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <0f4b778ef79c497e89f6ee18303840cf>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <0f4b778ef79c497e89f6ee18303840cf>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <0f4b778ef79c497e89f6ee18303840cf>:0)
Game.SimEveryTick (System.Single dt) (at <990b4cf9a7d84305ad7eaef1059b672b>:0)
Game.Update () (at <990b4cf9a7d84305ad7eaef1059b672b>:0)

Build: U47-561558-SD

Joining last savefile if needed.

Thanks in advance


Steps to Reproduce

Can't tell if it's reproducible, load savefile and check if CTD happens

Le Laboratoire Du 100% Cycle 1228.sav

  • Big Ups 1



User Feedback


FYI, I got a CTD on the same savefile recently with the same message but could manage to reproduce it.

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Happens to me as well, the moment I power up a single space scanner on this save.

It must be related to the space scanners position, namely if I move it one tile left so its range does not touch the edge of the world it no longer crashes :-)

Crater Cycle 1409.sav
 

Quote

 

IndexOutOfRangeException: Index was outside the bounds of the array.

SpaceScannerNetworkManager.CalcWorldNetworkQuality (WorldContainer world) (at <11791e0ed64e464391e16520fc979309>:0)
SpaceScannerNetworkManager.UpdateNetworkQualityFor (SpaceScannerWorldData worldData) (at <11791e0ed64e464391e16520fc979309>:0)
SpaceScannerNetworkManager.Sim1000ms (System.Single dt) (at <11791e0ed64e464391e16520fc979309>:0)
SimAndRenderScheduler+Sim1000msUpdater.Update (ISim1000ms updater, System.Single dt) (at <2de6f0e1664e452d9e1e59668a598814>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <2de6f0e1664e452d9e1e59668a598814>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <2de6f0e1664e452d9e1e59668a598814>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <2de6f0e1664e452d9e1e59668a598814>:0)
Game.SimEveryTick (System.Single dt) (at <11791e0ed64e464391e16520fc979309>:0)
Game.Update () (at <11791e0ed64e464391e16520fc979309>:0)

Build: U47-562200-S

 

 

Edited by letonga

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4 hours ago, letonga said:

It must be related to the space scanners position, namely if I move it one tile left so its range does not touch the edge of the world it no longer crashes :-)

In my case, it started happening after building a space scanner that was touching the edge of the world. Even if it does not crash as soon as it is powered, I'll try your workaround and see if it happens again.

Thanks for your comment, mate :wilson_goodjob:

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Just a little update : after rebuilding the Space Scanner, I never CTD again. So yes, that seems to be the cause.

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