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Crash related to rocket oxidiser calculation


MiniDeathStar
  • Branch: Preview Branch Version: Windows Fixed

I noticed that duplicants were delivering more oxylite to the rocket ("Metalloid") than the slider was set to, and after reloading the save file, this black hole happened:

Error in Clustercraft: Metalloid.Clustercraft.OnSpawn 
System.NullReferenceException: Object reference not set to an instance of an object
  at ClusterTraveler.RemainingTravelNodes () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\ClusterTraveler.cs:70 
  at ClusterTraveler.RemainingTravelDistance () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\ClusterTraveler.cs:63 
  at ClusterTraveler.TravelETA () [0x00017] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\ClusterTraveler.cs:56 
  at Clustercraft.CheckDesinationInRange () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:293 
  at Clustercraft.UpdateStatusItem () [0x000ea] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:665 
  at Clustercraft.OnSpawn () [0x000ab] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\Clustercraft.cs:161 
  at KMonoBehaviour.Spawn () [0x00078] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285 

UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
KMonoBehaviour:Spawn() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:292)
KMonoBehaviour:Start() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:243)

Steps to Reproduce

Unsure, but this is what I did:

1. Built a small petroleum engine with a small oxidiser tank.

2. Set the tank to accept fertiliser, then disabled the fertiliser and changed to oxylite.

3. Dupes started delivering oxylite.

4. Changed the slider to 225 kg.

5. Dupes started delivering over the limit, dropping the excess oxylite on the floor and trying to deliver it again.

6. I set the slider back to 450 kg.

7. Some time later I saved the game, then reloaded.

Unstoppable Crew.sav




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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