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Crash on game load


freshcitrus
  • Branch: Live Branch Version: Linux Pending

When I loaded the game today, which had been saved only a minute prior, the game crashed some time during the load. I've played vanilla ONI for hundreds of hours, and crashes have always been rare. These frequent crashes must be something with the Spaced Out DLC.

Last time I tried to submit a crash report, the website ate my log file, so I am attaching it four different ways this time.

Spoiler

Mono path[0] = '/mnt/sdb1/user/steamfiles/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed'
Mono config path = '/mnt/sdb1/user/steamfiles/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/MonoBleedingEdge/etc'
PlayerConnection initialized from /mnt/sdb1/user/steamfiles/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55223
Multi-casting "[IP] 192.168.0.75 [Port] 55223 [Flags] 2 [Guid] 2967093505 [EditorId] 2522461725 [Version] 1048832 [Id] LinuxPlayer(192.168.0.75) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] Oxygen Not Included" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55223]
Preloaded 'libSimDLL.so'
Preloaded 'libfmod.so'
Preloaded 'libfmodL.so'
Preloaded 'libfmodstudio.so'
Preloaded 'libfmodstudioL.so'
Preloaded 'libresonanceaudio.so'
Preloaded 'libsdkencryptedappticket.so'
Preloaded 'libsteam_api.so'
PlayerConnection already initialized - listening to [0.0.0.0:55223]
Display 0 '55P605 36"': 3840x2160 (primary device).
Desktop is 3840 x 2160 @ 60 Hz
Initialize engine version: 2019.4.14f1 (4037e52648cd)
[Subsystems] Discovering subsystems at path /mnt/sdb1/user/steamfiles/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Renderer: Radeon RX 560 Series (POLARIS11, DRM 3.27.0, 4.19.0-5-amd64, LLVM 11.0.1)
Vendor:   AMD
Version:  4.6 (Core Profile) Mesa 20.3.4
GLES:     0
 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel
_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB
_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_
rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decod
e GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level  <OpenGL 4.5> ; Context handle 38028272
Begin MonoManager ReloadAssembly
- Completed reload, in  0.077 seconds
Default vsync count 1
requesting resize 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Setting up downscaled viewport at 1920 x 1080
Desktop is 3840 x 2160 @ 60 Hz
UnloadTime: 0.464201 ms
[18:15:20.391] [1] [INFO] KProfiler: Start
[18:15:20.526] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True)
[18:15:20.526] [1] [INFO] Low Res Textures? No
[18:15:20.529] [1] [INFO] release Build: EX1 S6-449549
ERROR: ld.so: object '/mnt/sdb1/user/steamfiles/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
[18:15:22.075] [1] [INFO] Expansion1: True
[18:15:22.076] [1] [INFO] Loading Expansion1 assets from bundle
SYSTEM INFO:
    Platform=LinuxPlayer
    OSname=Linux 4.19 Debian GNU/Linux 10 64bit
    OSversion=4.19.0.5
    CPUmodel=PC
    CPUdeviceType=Desktop
    ProcBits=64
    CPUcount=16
    CPUtype=AMD Ryzen 7 2700X Eight-Core Processor
    SystemMemoryMegs=32161
    GPUgraphicsDeviceID=26607
    GPUname=Radeon RX 560 Series (POLARIS11, DRM 3.27.0, 4.19.0-5-amd64, LLVM 11.0.1)
    GPUgraphicsDeviceType=OpenGLCore
    GPUgraphicsDeviceVendor=AMD
    GPUgraphicsDeviceVendorID=4098
    GPUgraphicsDeviceVersion=OpenGL 4.6 (Core Profile) Mesa 20.3.4
    GPUmemoryMegs=2977
    GPUgraphicsMultiThreaded=False
    GPUgraphicsShaderLevel=50
    GPUmaxTextureSize=16384
    GPUnpotSupport=Full
    GPUsupportedRenderTargetCount=8
    GPUsupports2DArrayTextures=True
    GPUsupports3DTextures=True
    GPUsupportsComputeShaders=True
    GPUsupportsImageEffects=True
    GPUsupportsInstancing=True
    GPUsupportsRenderToCubemap=True
    GPUsupportsShadows=True
    GPUsupportsSparseTextures=False
    System Language=English
[18:15:24.205] [1] [INFO] Initializing at 2021-02-06 18:15:24.204
[18:15:24.205] [1] [INFO] Save path: /home/user/.config/unity3d/Klei/Oxygen Not Included
[18:15:24.880] [1] [INFO] Wounded Go To Med Bed: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:24.881] [1] [WARNING] Wounded Go To Med Bed: No supported content for mod, skipping content.
[18:15:24.881] [1] [INFO] Trapdoors & Floor Hatches: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:24.881] [1] [WARNING] Trapdoors & Floor Hatches: No supported content for mod, skipping content.
[18:15:24.881] [1] [INFO] Shinebug Reactor: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:24.881] [1] [WARNING] Shinebug Reactor: No supported content for mod, skipping content.
[18:15:24.885] [1] [INFO] Advanced Electrolyzer: Successfully loaded from path 'archived_versions/spaced_out' with content 'DLL'.
[18:15:24.886] [1] [INFO] Pliers: Successfully loaded from path 'root' with content 'DLL'.
[18:15:24.886] [1] [INFO] Self-sealing Airlocks: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:24.886] [1] [WARNING] Self-sealing Airlocks: No supported content for mod, skipping content.
[18:15:24.887] [1] [INFO] Liquid Bottler: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:24.887] [1] [WARNING] Liquid Bottler: No supported content for mod, skipping content.
[18:15:24.887] [1] [INFO] Thermal Interface Plate: Successfully loaded from path 'root' with content 'DLL, Animation'.
[18:15:24.887] [1] [INFO] Radiator: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:24.887] [1] [WARNING] Radiator: No supported content for mod, skipping content.
[18:15:24.888] [1] [INFO] Reverse-Cycle AquaTuner: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:24.888] [1] [WARNING] Reverse-Cycle AquaTuner: No supported content for mod, skipping content.
[18:15:24.888] [1] [INFO] Planet Adder: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:24.888] [1] [WARNING] Planet Adder: No supported content for mod, skipping content.
[18:15:24.888] [1] [INFO] Radiates Heat In Space: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:24.888] [1] [WARNING] Radiates Heat In Space: No supported content for mod, skipping content.
[18:15:24.888] [1] [INFO] Bleachstone Refinery: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:24.888] [1] [WARNING] Bleachstone Refinery: No supported content for mod, skipping content.
[18:15:24.889] [1] [INFO] High Pressure Mod: Successfully loaded from path 'root' with content 'DLL'.
[18:15:24.889] [1] [INFO] Mod Updater: Successfully loaded from path 'root' with content 'DLL'.
[18:15:24.890] [1] [INFO] Care Package Manager: Successfully loaded from path 'root' with content 'DLL'.
[18:15:24.891] [1] [INFO] 打印舱物品刷新(PrintPod Select) [Vanilla + DLC]: Successfully loaded from path 'root' with content 'DLL'.
[18:15:24.891] [1] [INFO] Using builtin mod system.
[18:15:24.955] [1] [INFO] Creating SteamManager.
[S_API] SteamAPI_Init(): Loaded '/mnt/sdb1/user/steamfiles/linux64/steamclient.so' OK.
Setting breakpad minidump AppID = 457140
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198345523987 [API loaded no]
[18:15:25.000] [1] [INFO] Localization.Initialize!
[18:15:25.006] [1] [INFO] Logged into Steam with ID:76561198345523987, NAME:Limonene
[18:15:25.007] [1] [INFO] [Account] Requesting auth ticket from Steam
[18:15:26.127] [4] [INFO] [Account] Got login for user KU_84Tfuu92
[18:15:30.306] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: LiquidCargoBay
[18:15:30.306] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: LiquidCargoBayUnderConstruction
[18:15:30.307] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: LiquidCargoBayPreview
[18:15:30.307] [1] [WARNING] Tried adding a tech item called LiquidCargoBay <link="LIQUIDCARGOBAY">Large Liquid Cargo Tank</link> but it was already added!
[18:15:31.476] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: HighEnergyParticle
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
requesting resize 1920 x 1080
requesting fullscreen 1920 x 1080 at 60 Hz
Setting up downscaled viewport at 1920 x 1080
Desktop is 3840 x 2160 @ 60 Hz
System memory in use before: 380.1 MB.
System memory in use after: 381.5 MB.

Unloading 989 unused Assets to reduce memory usage. Loaded Objects now: 50771.
Total: 124.354046 ms (FindLiveObjects: 2.522882 ms CreateObjectMapping: 1.252189 ms MarkObjects: 118.206144 ms  DeleteObjects: 2.371529 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.419865 ms
System memory in use before: 475.7 MB.
System memory in use after: 483.2 MB.

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 52952.
Total: 133.037924 ms (FindLiveObjects: 2.817585 ms CreateObjectMapping: 1.490345 ms MarkObjects: 128.634465 ms  DeleteObjects: 0.093646 ms)

[18:15:32.481] [1] [INFO] -- MAIN MENU --
[18:15:32.567] [1] [INFO] Checking which steam branch we're on. Got: []
[18:15:32.635] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True
[18:15:32.657] [1] [INFO] Using local MOTD at version: 16, web version at 14
[18:15:33.005] [1] [INFO] Steam: updating info for mod Planet Adder
[18:15:33.007] [1] [INFO] Steam: Preview image load failed
[18:15:33.026] [1] [INFO] Steam: updating info for mod Liquid Bottler
[18:15:33.026] [1] [INFO] Steam: Preview image load failed
[18:15:33.026] [1] [INFO] Steam: updating info for mod Trapdoors & Floor Hatches
[18:15:33.026] [1] [INFO] Steam: Preview image load failed
[18:15:33.097] [1] [INFO] Steam: updating info for mod Radiator
[18:15:33.098] [1] [INFO] Steam: Preview image load failed
[18:15:33.112] [1] [INFO] Steam: updating info for mod Shinebug Reactor
[18:15:33.112] [1] [INFO] Steam: Preview image load failed
[18:15:33.147] [1] [INFO] Steam: updating info for mod Reverse-Cycle AquaTuner
[18:15:33.147] [1] [INFO] Steam: Preview image load failed
[18:15:33.147] [1] [INFO] Steam: updating info for mod Radiates Heat In Space
[18:15:33.147] [1] [INFO] Steam: Preview image load failed
[18:15:33.148] [1] [INFO] Steam: updating info for mod Bleachstone Refinery
[18:15:33.148] [1] [INFO] Steam: Preview image load failed
[18:15:33.172] [1] [INFO] Steam: updating info for mod Self-sealing Airlocks
[18:15:33.172] [1] [INFO] Steam: Preview image load failed
[18:15:33.172] [1] [INFO] Steam: updating info for mod Wounded Go To Med Bed
[18:15:33.173] [1] [INFO] Steam: Preview image load failed
[18:15:33.182] [1] [INFO] Steam: updating info for mod Mod Updater
[18:15:33.182] [1] [INFO] Steam: Preview image load failed
[18:15:33.182] [1] [INFO] Steam: updating info for mod Thermal Interface Plate
[18:15:33.183] [1] [INFO] Steam: Preview image load failed
[18:15:33.184] [1] [INFO] Steam: updating info for mod 打印舱物品刷新(PrintPod Select) [Vanilla + DLC]
[18:15:33.184] [1] [INFO] Steam: Preview image load failed
[18:15:33.200] [1] [INFO] Steam: updating info for mod Care Package Manager
[18:15:33.200] [1] [INFO] Steam: Preview image load failed
[18:15:33.200] [1] [INFO] Steam: updating info for mod Pliers
[18:15:33.200] [1] [INFO] Steam: Preview image load failed
[18:15:33.201] [1] [INFO] Steam: updating info for mod High Pressure Mod
[18:15:33.201] [1] [INFO] Steam: Preview image load failed
[18:15:33.201] [1] [INFO] Steam: updating info for mod Advanced Electrolyzer
[18:15:33.201] [1] [INFO] Steam: Preview image load failed
[18:15:33.206] [1] [INFO] Planet Adder: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:33.206] [1] [WARNING] Planet Adder: No supported content for mod, skipping content.
[18:15:33.206] [1] [INFO] Subscribe to mod Planet Adder
[18:15:33.207] [1] [INFO] Liquid Bottler: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:33.207] [1] [WARNING] Liquid Bottler: No supported content for mod, skipping content.
[18:15:33.207] [1] [INFO] Subscribe to mod Liquid Bottler
[18:15:33.207] [1] [INFO] Trapdoors & Floor Hatches: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:33.207] [1] [WARNING] Trapdoors & Floor Hatches: No supported content for mod, skipping content.
[18:15:33.207] [1] [INFO] Subscribe to mod Trapdoors & Floor Hatches
[18:15:33.208] [1] [INFO] Radiator: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:33.208] [1] [WARNING] Radiator: No supported content for mod, skipping content.
[18:15:33.208] [1] [INFO] Subscribe to mod Radiator
[18:15:33.208] [1] [INFO] Shinebug Reactor: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:33.208] [1] [WARNING] Shinebug Reactor: No supported content for mod, skipping content.
[18:15:33.208] [1] [INFO] Subscribe to mod Shinebug Reactor
[18:15:33.209] [1] [INFO] Reverse-Cycle AquaTuner: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:33.209] [1] [WARNING] Reverse-Cycle AquaTuner: No supported content for mod, skipping content.
[18:15:33.209] [1] [INFO] Subscribe to mod Reverse-Cycle AquaTuner
[18:15:33.209] [1] [INFO] Radiates Heat In Space: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:33.209] [1] [WARNING] Radiates Heat In Space: No supported content for mod, skipping content.
[18:15:33.209] [1] [INFO] Subscribe to mod Radiates Heat In Space
[18:15:33.210] [1] [INFO] Bleachstone Refinery: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:33.210] [1] [WARNING] Bleachstone Refinery: No supported content for mod, skipping content.
[18:15:33.210] [1] [INFO] Subscribe to mod Bleachstone Refinery
[18:15:33.210] [1] [INFO] Self-sealing Airlocks: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:33.210] [1] [WARNING] Self-sealing Airlocks: No supported content for mod, skipping content.
[18:15:33.210] [1] [INFO] Subscribe to mod Self-sealing Airlocks
[18:15:33.210] [1] [INFO] Wounded Go To Med Bed: No mod_info.yaml found, default its supported content to 'VANILLA_ID'
[18:15:33.210] [1] [WARNING] Wounded Go To Med Bed: No supported content for mod, skipping content.
[18:15:33.210] [1] [INFO] Subscribe to mod Wounded Go To Med Bed
[18:15:33.217] [1] [INFO] Mod Updater: Successfully loaded from path 'root' with content 'DLL'.
[18:15:33.217] [1] [INFO] Subscribe to mod Mod Updater
[18:15:33.218] [1] [INFO] Thermal Interface Plate: Successfully loaded from path 'root' with content 'DLL, Animation'.
[18:15:33.218] [1] [INFO] Subscribe to mod Thermal Interface Plate
[18:15:33.219] [1] [INFO] 打印舱物品刷新(PrintPod Select) [Vanilla + DLC]: Successfully loaded from path 'root' with content 'DLL'.
[18:15:33.219] [1] [INFO] Subscribe to mod 打印舱物品刷新(PrintPod Select) [Vanilla + DLC]
[18:15:33.219] [1] [INFO] Care Package Manager: Successfully loaded from path 'root' with content 'DLL'.
[18:15:33.219] [1] [INFO] Subscribe to mod Care Package Manager
[18:15:33.220] [1] [INFO]     Uninstalling mod Care Package Manager
[18:15:33.221] [1] [INFO]     Installing mod: Care Package Manager
[18:15:33.227] [1] [INFO]     Successfully installed.
[18:15:33.227] [1] [INFO] Pliers: Successfully loaded from path 'root' with content 'DLL'.
[18:15:33.227] [1] [INFO] Subscribe to mod Pliers
[18:15:33.229] [1] [INFO] High Pressure Mod: Successfully loaded from path 'root' with content 'DLL'.
[18:15:33.229] [1] [INFO] Subscribe to mod High Pressure Mod
[18:15:33.230] [1] [INFO] Advanced Electrolyzer: Successfully loaded from path 'archived_versions/spaced_out' with content 'DLL'.
[18:15:33.230] [1] [INFO] Subscribe to mod Advanced Electrolyzer
[18:16:51.286] [1] [INFO] World settings reload complete!
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
System memory in use before: 0.55 GB.
System memory in use after: 0.52 GB.

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 53057.
Total: 146.422540 ms (FindLiveObjects: 2.661091 ms CreateObjectMapping: 1.541692 ms MarkObjects: 140.891475 ms  DeleteObjects: 1.326098 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.715450 ms
System memory in use before: 0.57 GB.
System memory in use after: 0.57 GB.

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 69041.
Total: 199.807647 ms (FindLiveObjects: 3.253322 ms CreateObjectMapping: 2.545254 ms MarkObjects: 193.850463 ms  DeleteObjects: 0.157135 ms)

[18:17:00.387] [1] [INFO] Loading save file: /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/Quarantined Factory s052.sav
 headerVersion:1, buildVersion:449549, headerSize:354, IsCompressed:True
[18:17:00.387] [1] [INFO] GameInfo loaded from save header:
  numberOfCycles:330,
  numberOfDuplicants:11,
  baseName:Quarantined Factory,
  isAutoSave:False,
  originalSaveName:Quarantined Factory s051.sav,
  clusterId:clusters/SandstoneStartCluster,
  worldTraits:<i>none</i>,
  colonyGuid:8d172fbc-779d-4d4b-94f2-e8a80a8e2cf8,
  saveVersion:7.22
THREAD - started 'SimThread' (140572416718592)
[18:17:01.048] [1] [INFO] copying image FrozenWastes type DXT1 size 2048x2048
[18:17:01.133] [1] [INFO] copying image CrystalCaverns type DXT1 size 2048x2048
[18:17:01.188] [1] [INFO] copying image BoggyMarsh type DXT1 size 2048x2048
[18:17:01.271] [1] [INFO] copying image Sandstone type DXT1 size 2048x2048
[18:17:01.324] [1] [INFO] copying image ToxicJungle type DXT1 size 2048x2048
[18:17:01.404] [1] [INFO] copying image MagmaCore type DXT1 size 2048x2048
[18:17:01.456] [1] [INFO] copying image OilField type DXT1 size 2048x2048
[18:17:01.536] [1] [INFO] copying image Space type DXT1 size 2048x2048
[18:17:01.587] [1] [INFO] copying image Ocean type DXT1 size 2048x2048
[18:17:01.667] [1] [INFO] copying image Rust type DXT1 size 2048x2048
[18:17:01.719] [1] [INFO] copying image Forest type DXT1 size 2048x2048
[18:17:01.798] [1] [INFO] copying image Radioactive type DXT1 size 2048x2048
[18:17:01.850] [1] [INFO] copying image Swamp type DXT1 size 2048x2048
[18:17:01.931] [1] [INFO] copying image Wasteland type DXT1 size 2048x2048
[18:17:01.983] [1] [INFO] copying image RocketInterior type DXT1 size 2048x2048
[18:17:02.063] [1] [INFO] copying image Metallic type DXT1 size 2048x2048
[18:17:02.115] [1] [INFO] copying image Barren type DXT1 size 2048x2048
[18:17:02.414] [1] [INFO] 104.1893 Level Loaded.... backend
-------- Shader compilation failed
#version 460
#extension GL_ARB_explicit_attrib_location : require
#extension GL_OVR_multiview2 : require
#define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
#define UNITY_UNIFORM
#else
#define UNITY_UNIFORM uniform
#endif
#define UNITY_SUPPORTS_UNIFORM_LOCATION 1
#if UNITY_SUPPORTS_UNIFORM_LOCATION
#define UNITY_LOCATION(x) layout(location = x)
#define UNITY_BINDING(x) layout(binding = x, std140)
#else
#define UNITY_LOCATION(x)
#define UNITY_BINDING(x) layout(std140)
#endif
uniform     vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
uniform     vec4 _MainTex_ST;
uniform     vec4 _Color;
UNITY_BINDING(0) uniform UnityStereoGlobals {
    vec4 hlslcc_mtx4x4unity_StereoMatrixP[8];
    vec4 hlslcc_mtx4x4unity_StereoMatrixV[8];
    vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8];
    vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8];
    vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8];
    vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8];
    vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8];
    vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8];
    vec3 unity_StereoWorldSpaceCameraPos[2];
    vec4 unity_StereoScaleOffset[2];
};
UNITY_BINDING(1) uniform UnityStereoEyeIndices {
    vec4 unity_StereoEyeIndices[2];
};
layout(num_views = 2) in;
in  vec4 in_POSITION0;
in  vec4 in_COLOR0;
in  vec2 in_TEXCOORD0;
out vec4 vs_COLOR0;
out vec2 vs_TEXCOORD0;
out float vs_BLENDWEIGHT0;
vec4 u_xlat0;
uint u_xlatu0;
int u_xlati1;
vec4 u_xlat2;
void main()
{
    u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
    u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0;
    u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0;
    u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3];
    u_xlati1 = int(gl_ViewID_OVR) << 2;
    u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)];
    u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2;
    u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2;
    gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2;
    vs_COLOR0 = in_COLOR0 * _Color;
    u_xlatu0 = gl_ViewID_OVR;
    vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x;
    vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw;
    return;
}
-------- failed compiling:
vertex shader
0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader

Note: Creation of internal variant of shader 'GUI/Text Shader' failed.
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
UnityEngine.Shader:WarmupAllShaders()
Game:OnPrefabInit()
KMonoBehaviour:InitializeComponent()
KMonoBehaviour:Awake()
UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
SceneInitializer:PostLoadPrefabs()
SaveLoader:Load(IReader)
SaveLoader:Load(String)
SaveLoader:OnSpawn()
KMonoBehaviour:Spawn()
KMonoBehaviour:Start()

[./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 445]
(Filename: ./Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 445)

-------- Shader compilation failed
#version 460
#extension GL_ARB_explicit_attrib_location : require
#extension GL_OVR_multiview2 : require
#define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
#define UNITY_UNIFORM
#else
#define UNITY_UNIFORM uniform
#endif
#define UNITY_SUPPORTS_UNIFORM_LOCATION 1
#if UNITY_SUPPORTS_UNIFORM_LOCATION
#define UNITY_LOCATION(x) layout(location = x)
#define UNITY_BINDING(x) layout(binding = x, std140)
#else
#define UNITY_LOCATION(x)
#define UNITY_BINDING(x) layout(std140)
#endif
uniform     vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
UNITY_BINDING(0) uniform UnityStereoGlobals {
    vec4 hlslcc_mtx4x4unity_StereoMatrixP[8];
    vec4 hlslcc_mtx4x4unity_StereoMatrixV[8];
    vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8];
    vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8];
    vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8];
    vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8];
    vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8];
    vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8];
    vec3 unity_StereoWorldSpaceCameraPos[2];
    vec4 unity_StereoScaleOffset[2];
};
UNITY_BINDING(1) uniform UnityStereoEyeIndices {
    vec4 unity_StereoEyeIndices[2];
};
layout(num_views = 2) in;
in  vec4 in_POSITION0;
out float vs_BLENDWEIGHT0;
vec4 u_xlat0;
uint u_xlatu0;
int u_xlati1;
vec4 u_xlat2;
void main()
{
    u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
    u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0;
    u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0;
    u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3];
    u_xlati1 = int(gl_ViewID_OVR) << 2;
    u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)];
    u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2;
    u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2;
    gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2;
    u_xlatu0 = gl_ViewID_OVR;
    vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x;
    return;
}
-------- failed compiling:
vertex shader
0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader

Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed.
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
UnityEngine.Shader:WarmupAllShaders()
Game:OnPrefabInit()
KMonoBehaviour:InitializeComponent()
KMonoBehaviour:Awake()
UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
SceneInitializer:PostLoadPrefabs()
SaveLoader:Load(IReader)
SaveLoader:Load(String)
SaveLoader:OnSpawn()
KMonoBehaviour:Spawn()
KMonoBehaviour:Start()

[./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 445]
(Filename: ./Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 445)

Shader warmup: 69 shaders 222 combinations 0.300s
[18:17:16.097] [1] [INFO] Custom Settings: ClusterLayout=clusters/SandstoneStartCluster,World=worlds/SandstoneDefault,WorldgenSeed=1230800240,ImmuneSystem=Default,CalorieBurn=Default,Morale=Default,Stress=Default,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled,FastWorkersMode=Disabled,SaveToCloud=Enabled,
[18:17:16.148] [1] [INFO] Loaded [/home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/Quarantined Factory s052.sav]
[18:17:16.148] [1] [INFO] World Seeds [1230800245/1230800245/1230800245/1230800245]
[18:17:16.371] [1] [INFO] -- GAME --
Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
[18:17:19.436] [1] [INFO] Checking which steam branch we're on. Got: []
[18:17:23.016] [1] [WARNING] Cell 33967 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there.
[18:17:23.016] [1] [WARNING] Cell 33968 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there.
[18:17:23.017] [1] [WARNING] Cell 33969 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there.
[18:17:23.123] [1] [WARNING] Cell 85308 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there.
[18:17:23.123] [1] [WARNING] Cell 85309 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there.
[18:17:23.124] [1] [WARNING] Cell 85310 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there.
[18:17:28.621] [1] [WARNING] missing 'ui' anim in 'artifacts_kanim (KAnimFile)'
[18:17:30.445] [1] [WARNING] Trying to stop a song that isn't playing: Music_Starmap
[18:17:32.508] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True
System memory in use before: 1.35 GB.
System memory in use after: 1.38 GB.

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 548873.
Total: 1877.092654 ms (FindLiveObjects: 32.372712 ms CreateObjectMapping: 8.211242 ms MarkObjects: 1835.265036 ms  DeleteObjects: 1.241458 ms)

[18:22:03.576] [1] [INFO] Saving screenshot to /home/user/.config/unity3d/Klei/Oxygen Not Included/RetiredColonies/Quarantined Factory/Quarantined Factory
[18:24:08.426] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object)
Not subscribed to event
[18:38:19.068] [1] [INFO] Average frame time: 0.02345065
[18:38:19.450] [1] [INFO] Deleting old autosave: /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/auto_save/Quarantined Factory s050 low h2o Cycle 322.sav
[18:38:22.716] [1] [INFO] Saved to [/home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/auto_save/Quarantined Factory s052 Cycle 332.sav]
[18:38:23.357] [1] [INFO] Saving screenshot to /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/auto_save/Quarantined Factory s052 Cycle 332.png
[18:44:41.796] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object)
Not subscribed to event
[19:06:35.471] [1] [INFO] Average frame time: 0.02059572
[19:06:35.836] [1] [INFO] Deleting old autosave: /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/auto_save/Quarantined Factory s050 low h2o Cycle 323.sav
[19:06:39.039] [1] [INFO] Saved to [/home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/auto_save/Quarantined Factory s052 Cycle 333.sav]
[19:06:39.708] [1] [INFO] Saving screenshot to /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/auto_save/Quarantined Factory s052 Cycle 333.png
[19:06:40.651] [1] [WARNING] Missing Anim: [0x2CE57C78]. You may have to run Collect Anim on the Assets prefab
[19:06:40.651] [1] [WARNING] Missing anims: 0x2CE57C78
[19:07:44.672] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object)
Not subscribed to event
[19:14:38.089] [1] [INFO] Saved to [/home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/Quarantined Factory s053 launch.sav]
[19:14:38.751] [1] [INFO] Saving screenshot to /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/Quarantined Factory s053 launch.png
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 12 members
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 12 members
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 12 members
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 12 members
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 12 members
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 12 members
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 12 members
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 12 members
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 12 members
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 12 members
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 0 members
[19:14:53.961] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 0 members
Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
System memory in use before: 1.38 GB.
System memory in use after: 1.37 GB.

Unloading 618 unused Assets to reduce memory usage. Loaded Objects now: 244638.
Total: 1572.239018 ms (FindLiveObjects: 15.800418 ms CreateObjectMapping: 5.513332 ms MarkObjects: 1548.301698 ms  DeleteObjects: 2.621447 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
System memory in use before: 1.35 GB.
System memory in use after: 1.37 GB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244638.
Total: 1575.279200 ms (FindLiveObjects: 17.333824 ms CreateObjectMapping: 5.412022 ms MarkObjects: 1552.234896 ms  DeleteObjects: 0.296366 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
[19:16:04.747] [1] [WARNING] Failed to Unsubscribe event handler: Game+<>c.Void <.cctor>b__216_0(Game, System.Object)
Not subscribed to event
UnloadTime: 307.412606 ms
System memory in use before: 1.27 GB.
System memory in use after: 1.26 GB.

Unloading 639 unused Assets to reduce memory usage. Loaded Objects now: 75208.
Total: 795.793039 ms (FindLiveObjects: 9.709702 ms CreateObjectMapping: 2.887687 ms MarkObjects: 780.513098 ms  DeleteObjects: 2.680899 ms)

[19:16:06.007] [1] [INFO] Loading save file: /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/Quarantined Factory s053 launch.sav
 headerVersion:1, buildVersion:449549, headerSize:354, IsCompressed:True
[19:16:06.007] [1] [INFO] GameInfo loaded from save header:
  numberOfCycles:332,
  numberOfDuplicants:12,
  baseName:Quarantined Factory,
  isAutoSave:False,
  originalSaveName:Quarantined Factory s052.sav,
  clusterId:clusters/SandstoneStartCluster,
  worldTraits:<i>none</i>,
  colonyGuid:8d172fbc-779d-4d4b-94f2-e8a80a8e2cf8,
  saveVersion:7.22
THREAD - started 'SimThread' (140572416718592)
[19:16:06.560] [1] [INFO] copying image FrozenWastes type DXT1 size 2048x2048
[19:16:06.774] [1] [INFO] copying image CrystalCaverns type DXT1 size 2048x2048
[19:16:06.830] [1] [INFO] copying image BoggyMarsh type DXT1 size 2048x2048
[19:16:06.885] [1] [INFO] copying image Sandstone type DXT1 size 2048x2048
[19:16:07.106] [1] [INFO] copying image ToxicJungle type DXT1 size 2048x2048
[19:16:07.163] [1] [INFO] copying image MagmaCore type DXT1 size 2048x2048
[19:16:07.219] [1] [INFO] copying image OilField type DXT1 size 2048x2048
[19:16:07.418] [1] [INFO] copying image Space type DXT1 size 2048x2048
[19:16:07.473] [1] [INFO] copying image Ocean type DXT1 size 2048x2048
[19:16:07.527] [1] [INFO] copying image Rust type DXT1 size 2048x2048
[19:16:07.726] [1] [INFO] copying image Forest type DXT1 size 2048x2048
[19:16:07.780] [1] [INFO] copying image Radioactive type DXT1 size 2048x2048
[19:16:07.835] [1] [INFO] copying image Swamp type DXT1 size 2048x2048
[19:16:08.034] [1] [INFO] copying image Wasteland type DXT1 size 2048x2048
[19:16:08.088] [1] [INFO] copying image RocketInterior type DXT1 size 2048x2048
[19:16:08.143] [1] [INFO] copying image Metallic type DXT1 size 2048x2048
[19:16:08.348] [1] [INFO] copying image Barren type DXT1 size 2048x2048
[19:16:08.632] [1] [INFO] 3650.439 Level Loaded.... backend
Shader warmup: 69 shaders 222 combinations 0.001s
mmap(PROT_NONE) failed
Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e80000124a
Obtained 16 stack frames.
#0  0x007fdb2a68a140 in (Unknown)
#1  0x007fdb2a4ecc41 in (Unknown)
#2  0x007fdb2a4d6537 in (Unknown)
#3  0x007fda15abb8d6 in (Unknown)
#4  0x007fda15abb943 in (Unknown)
#5  0x007fda15abe843 in (Unknown)
#6  0x007fda15abec10 in (Unknown)
#7  0x007fda15abed2f in (Unknown)
#8  0x007fda15abfbbc in (Unknown)
#9  0x007fda15ac2c52 in (Unknown)
#10 0x007fda15ac2e2c in (Unknown)
#11 0x007fda15a95f2a in (Unknown)
#12 0x007fda15a4be93 in (Unknown)
#13 0x007fda15a4befa in (Unknown)
#14 0x000000402caf3f in (wrapper managed-to-native) object:__icall_wrapper_ves_icall_array_new_specific (intptr,int)
#15 0x000000409ba100 in GameNavGrids:CreateDuplicantNavigation (Pathfinding)

 

Player.log


Steps to Reproduce

1. I loaded the game, while in game

2. It crashed

Player.log




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