Setting the travel location to certain tiles (the outermost ring?) causes a crash.
It happened once before while the rocket was further away from the edge than immediately adjacent, too.
I already submitted it via the ingame reporter, but I suppose it helps to have a thread to track the issue as well.
Assert failed: GetRevealCompleteFraction called with invalid location: 11, -12 UnityEngine.Debug:LogError(Object) Debug:LogError(Object) Debug:Assert(Boolean, Object) Instance:GetRevealCompleteFraction(AxialI) Instance:IsLocationRevealed(AxialI) ClusterGrid:GetVisibleEntitiesAtCell(AxialI) ClusterGrid:<GetVisibleAsteroidAtAdjacentCell>b__14_0(AxialI) System.Linq.Enumerable:FirstOrDefault(IEnumerable`1) ClusterGrid:GetVisibleAsteroidAtAdjacentCell(AxialI) ClusterGrid:GetLocationDescription(AxialI, Sprite&, String&, String&) Database.<>c:<CreateStatusItems>b__206_56(String, Object) StatusItem:ResolveString(String, Object) StatusItem:GetName(Object) Entry:GetName() StatusItemEntry:Refresh() StatusItemEntry:.ctor(Entry, StatusItemCategory, GameObject, Transform, TextStyleSetting, Color, TextStyleSetting, Boolean, Action`1) SimpleInfoScreen:DoAddStatusItem(Entry, StatusItemCategory, Boolean) SimpleInfoScreen:OnAddStatusItem(Entry, StatusItemCategory) StatusItemGroup:AddStatusItem(StatusItem, Object, StatusItemCategory) StatusItemGroup:SetStatusItem(StatusItemCategory, StatusItem, Object) KSelectable:SetStatusItem(StatusItemCategory, StatusItem, Object) Clustercraft:UpdateStatusItem() Clustercraft:ClusterDestinationChanged(Object) <>c:<.cctor>b__77_0(Clustercraft, Object) IntraObjectHandler`1:Trigger(GameObject, Object) EventSystem:Trigger(GameObject, Int32, Object) KMonoBehaviour:Trigger(Int32, Object) ClusterDestinationSelector:SetDestination(AxialI) RocketClusterDestinationSelector:SetDestination(AxialI) ClusterMapScreen:SelectHex(ClusterMapHex) ClusterMapHex:TrySelect() MultiToggle:OnPointerClick(PointerEventData) UnityEngine.EventSystems.EventSystem:Update()
Steps to Reproduce
It appears to be related to setting the destination of a rocket to the outer edge.
OK I think I figured out what I was doing wrong with attachments
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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