Crash caused by Object dispenser


Eduardo Elias
  • Branch: Live Branch Version: Windows Pending

Client crashes with:
Exception in: (ObjectDispenser).ObjectDispenser+States.root.drop_item. 
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject)
  at ObjectDispenser.DropHeldItems () [0x00031] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at ObjectDispenser+States+<>c.<InitializeStates>b__5_4 (ObjectDispenser+Instance smi) [0x00006] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <33cbadb4d53344698461e1b8bda03e57>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at KBatchedAnimController.TriggerStop () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at AnimEventManager.Update () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at Global.Update () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
Build: U41-498381-S


Steps to Reproduce

Just load the save and wait. Mid cycle it'll crash.

Deadly Bunker Cycle 454.sav



User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now