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Bottler emptier crash


Crapgame
  • Branch: Live Branch Version: Windows Pending

Game crashes when building a bottler emptier.  Note that I had previosly had a bottle emptier working as intended and deconstucted it to relocate it.  It is upon this next rebuild of the bottler emptier that I get this crash.  I have gone back to last save and cancelled all other commands except to rebuild this emptier and the crash repeats.

Exception in: Worker.StartWork(Bottler)
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <82f243aab18c4f32918da2df41974365>:0 
  at Workable.UpdateStatusItem (System.Object data) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at Workable.StartWork (WorkerBase worker_to_start) [0x00018] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at StandardWorker.StartWork (WorkerBase+StartWorkInfo start_work_info) [0x001ff] in <699e397d6483434b987aef7dfd8a9bcc>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at StandardWorker.StartWork (WorkerBase+StartWorkInfo start_work_info) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at GameStateMachine`4+State+<>c__DisplayClass97_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<DoPickup>b__0 (StateMachineInstanceType smi) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at GameStateMachine`4+State+<>c__DisplayClass92_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at GameStateMachine`4+State+<>c__DisplayClass83_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at Navigator.SimEveryTick (System.Single dt) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at Game.Update () [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
Build: U54-651155-SCRD

 


Steps to Reproduce

Note that I had previously had a bottle emptier working as intended and deconstructed it to relocate it.  It is upon this next rebuild of the bottler emptier that I get this crash.  I have gone back to last save and cancelled all other commands except to rebuild this emptier and the crash repeats.




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