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Black hole crash


yoakenashi
  • Branch: Live Branch Version: Windows Pending

Exception in: (MobileSelectablePrefab(Clone)).ClusterMapRocketAnimator.root.grounded.
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
  at ClusterMapRocketAnimator.ToggleSelectable (System.Boolean isSelectable, ClusterMapRocketAnimator+StatesInstance smi) [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at ClusterMapRocketAnimator.<InitializeStates>b__9_5 (ClusterMapRocketAnimator+StatesInstance smi) [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StopSM (System.String reason) [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at StateMachineController.OnTargetDestroyed (System.Object data) [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at StateMachineController+<>c.<.cctor>b__30_0 (StateMachineController component, System.Object data) [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at TracesExtesions.DeleteObject (UnityEngine.GameObject go) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at Util.KDestroyGameObject (UnityEngine.GameObject original) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at Util.KDestroyGameObject (UnityEngine.Component original) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at ClusterMapScreen.RemoveDeletedEntities (System.Object obj) [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at ClusterMapScreen.SetupVisGameObjects () [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at ClusterMapScreen.UpdateVis (System.Object data) [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at ClusterGridEntity.OnSpawn () [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at BallisticClusterGridEntity.OnSpawn () [0x00000] in <ebe3eaf33bbe4644b94f2df1448b9db5>:0
  at KMonoBehaviour.Spawn () [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
  at KMonoBehaviour.Start () [0x00000] in <ce585c6702914031918b223c81cbf6be>:0
Build: U38-486708-S

 

Closest auto-save just before crash:

GK-D268 Cycle 2341.sav


Steps to Reproduce

Game was just sitting idle, there was nothing in particular that I was doing different or new.




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