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Biobots don't run out of battery for much longer than intended


Spawse
  • Branch: Live Branch Version: Windows Pending

After I created a biobot, they kept running even after the battery died on them. The first one stayed for what felt like 50 cycles, then it somehow managed to finally die. The second one is still running 10+ cycles after the battery died. (sorry for the laggy video)


Steps to Reproduce

I'm not really sure what I did besides just building, but I:

-changed priorities after the body was built, while the creature was being assembled

-imput improper gas on the biobot machine

i'm fairly certain that restarting the game and waiting solves it, maybe even restarting multiple times

Servos de guaxinim.sav




User Feedback


they are literally too busy to die

(dying is a priority 5 task, anything above that prevents them, its an issue the spaced out rovers had from the start)

Edited by SGT_Imalas
  • Like 2

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ok the priority task makes sense i have 3 of them running around atm they should be relatively immortal then. even if 1 goes down my zombispore throughput is efficient enough to be ready. but now im wondering how many i can have running  

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