Crash has happened several times. Last time before it occured I watched a Beeta move like 50 tiles to sting a Plug Slug, and then the game instantly crashes. Happens within a few minutes of loading my save.
Crash message:
Exception in: (Bee).AttackStates.root.attack.pre. System.NullReferenceException: Object reference not set to an instance of an object at ThreatMonitor+Instance.OnAttacked (System.Object data) [0x00050] in <9940aeae58614ca1bb6c00a13f254645>:0 at ThreatMonitor+<>c.<InitializeStates>b__8_1 (ThreatMonitor+Instance smi, System.Object d) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0 at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00008] in <9940aeae58614ca1bb6c00a13f254645>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <7060dbe640fc4334a628e29f0102a641>:0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0001d] in <7060dbe640fc4334a628e29f0102a641>:0 at Hit.DeliverHit () [0x00030] in <9940aeae58614ca1bb6c00a13f254645>:0 at Hit..ctor (AttackProperties properties, UnityEngine.GameObject target) [0x00014] in <9940aeae58614ca1bb6c00a13f254645>:0 at Attack.RollHits () [0x00024] in <9940aeae58614ca1bb6c00a13f254645>:0 at Attack..ctor (AttackProperties properties, UnityEngine.GameObject[] targets) [0x00014] in <9940aeae58614ca1bb6c00a13f254645>:0 at Weapon.AttackTargets (UnityEngine.GameObject[] targets) [0x00023] in <9940aeae58614ca1bb6c00a13f254645>:0 at Weapon.AttackTarget (UnityEngine.GameObject target) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0 at AttackStates.<InitializeStates>b__9_3 (AttackStates+Instance smi) [0x00012] in <9940aeae58614ca1bb6c00a13f254645>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <9940aeae58614ca1bb6c00a13f254645>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0 at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0 at KBatchedAnimController.TriggerStop () [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0 at AnimEventManager.Update () [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0 at Global.Update () [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0 Build: U36-481350-S
Steps to Reproduce
1. Put beeta in proximity to a Plug Slug
2. Make beeta attack it (not sure why/how/when it chooses its target)
3. Crash occurs when it tries to sting Slug
Can provide file where it happens within a cycle of loading, but can't upload do to it being slightly over-sized
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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