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ArgumentException: CreateExosuitRegion is not bound in GameInputBindings


Mac33299
  • Branch: Live Branch Version: Windows Closed

Game encountered Error after running for a random amount of time I do not know if it's a problem with the mods I had because the game ran fine yesterday.

 

ArgumentException: CreateExosuitRegion is not bound in GameInputBindings

GameUtil.ActionToBinding (Action action) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
GameUtil.GetActionString (Action action) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
GameUtil.GetHotkeyString (Action action) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
GameUtil.ReplaceHotkeyString (System.String template, Action action) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
KIconButtonMenu+ButtonInfo.GetTooltipText () (at <1f4c5a7d658c4522888fade7e74323ad>:0)
KIconButtonMenu.RefreshButtons () (at <1f4c5a7d658c4522888fade7e74323ad>:0)
KIconButtonMenu.SetButtons (System.Collections.Generic.IList`1[T] buttons) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
UserMenuScreen.Refresh (UnityEngine.GameObject go) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
RootMenu.Refresh () (at <1f4c5a7d658c4522888fade7e74323ad>:0)
RootMenu.OnSelectObject (System.Object data) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <d35824e72985464e85149179dd14d71e>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <d35824e72985464e85149179dd14d71e>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <d35824e72985464e85149179dd14d71e>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <d35824e72985464e85149179dd14d71e>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <d35824e72985464e85149179dd14d71e>:0)
KInputController.Dispatch () (at <d35824e72985464e85149179dd14d71e>:0)
KInputManager.Dispatch () (at <d35824e72985464e85149179dd14d71e>:0)
KInputManager.Update () (at <d35824e72985464e85149179dd14d71e>:0)
GameInputManager.Update () (at <d35824e72985464e85149179dd14d71e>:0)
Global.Update () (at <1f4c5a7d658c4522888fade7e74323ad>:0)

Build: U46-552078-S


Steps to Reproduce

Load the attached saveProbably screwed Cycle 20.sav




User Feedback


Try loading the save without mods, it does not crash for me. Could you attach this file if it exists?

C:\Users\asus\Documents\Klei\OxygenNotIncluded\keybindings.json

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ok, I will try when It have time

I also couldn't find the keybindings.json file

Edited by Mac33299

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On 6/15/2023 at 12:41 AM, EricKlei said:

Try loading the save without mods, it does not crash for me. Could you attach this file if it exists?

C:\Users\asus\Documents\Klei\OxygenNotIncluded\keybindings.json

I can now confirm that it was one of the mod

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