Game encountered Error after running for a random amount of time I do not know if it's a problem with the mods I had because the game ran fine yesterday.
ArgumentException: CreateExosuitRegion is not bound in GameInputBindings
GameUtil.ActionToBinding (Action action) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
GameUtil.GetActionString (Action action) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
GameUtil.GetHotkeyString (Action action) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
GameUtil.ReplaceHotkeyString (System.String template, Action action) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
KIconButtonMenu+ButtonInfo.GetTooltipText () (at <1f4c5a7d658c4522888fade7e74323ad>:0)
KIconButtonMenu.RefreshButtons () (at <1f4c5a7d658c4522888fade7e74323ad>:0)
KIconButtonMenu.SetButtons (System.Collections.Generic.IList`1[T] buttons) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
UserMenuScreen.Refresh (UnityEngine.GameObject go) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
RootMenu.Refresh () (at <1f4c5a7d658c4522888fade7e74323ad>:0)
RootMenu.OnSelectObject (System.Object data) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <d35824e72985464e85149179dd14d71e>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <d35824e72985464e85149179dd14d71e>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <d35824e72985464e85149179dd14d71e>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <d35824e72985464e85149179dd14d71e>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <d35824e72985464e85149179dd14d71e>:0)
KInputController.Dispatch () (at <d35824e72985464e85149179dd14d71e>:0)
KInputManager.Dispatch () (at <d35824e72985464e85149179dd14d71e>:0)
KInputManager.Update () (at <d35824e72985464e85149179dd14d71e>:0)
GameInputManager.Update () (at <d35824e72985464e85149179dd14d71e>:0)
Global.Update () (at <1f4c5a7d658c4522888fade7e74323ad>:0)
Build: U46-552078-S
Load the attached saveProbably screwed Cycle 20.sav
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