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Another Performance Talk

  • Branch: Live Branch Version: Windows Pending

soo you see in my post previously that i talked about the "UpdateDirty"

there is also thing what i see in that test

maybe there is something else what cause this but currently seems like asteroids are too close in each other at drawing map. yes yes they hidden i know that by default

test what i make shows me when i go edge to the map then code performance starts drop

currently i see that at right side in bottom map,

soo my succession is increase size between maps

you can analyses that self as well. i added the save file where is big  arrow pointing the performance drop



Steps to Reproduce


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