Loading the attached save produces this result 100% of the time (during 3 attempts) within one cycle. I tried to find whatever was rotting to just go into dev mode and delete it but I don't have rot piles on any world and couldn't find any stale food lying around. If you find it let me know where it is so I can clean it up and continue the game please.
Exception in: (RotPile).RotPile+States.root.decomposing.
System.NullReferenceException: Object reference not set to an instance of an object
at RotPile.TryCreateNotification () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\RotPile.cs:110
at RotPile+States+<>c.<InitializeStates>b__3_0 (RotPile+StatesInstance smi) [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\RotPile.cs:33
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Debug:LogError (object,UnityEngine.Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs (UnityEngine.Object,object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException (UnityEngine.Object,string,System.Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
StateMachine`4/GenericInstance<RotPile/States, RotPile/StatesInstance, RotPile, object>:ExecuteActions (StateMachine`4/State<RotPile/States, RotPile/StatesInstance, RotPile, object>,System.Collections.Generic.List`1<StateMachine/Action>) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:908)
StateMachine`4/GenericInstance<RotPile/States, RotPile/StatesInstance, RotPile, object>:PushState (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
StateMachine`4/GenericInstance<RotPile/States, RotPile/StatesInstance, RotPile, object>:GoTo (StateMachine/BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
StateMachine/Instance:StartSM () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:252)
StateMachine`4/GenericInstance<RotPile/States, RotPile/StatesInstance, RotPile, object>:StartSM () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:997)
RotPile:OnSpawn () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/RotPile.cs:60)
KMonoBehaviour:Spawn () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:285)
KMonoBehaviour:Start () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:243)
Build: 469369-D
Load the attached save file, wait about a cycle
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