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Translations support: don't reuse the same string IDs for different words


bialix
  • Branch: Live Branch Version: Windows Pending

Please, keep in mind that with changes Warm Sweater to Warm Coat you effectively requires two incompatible transaltions files for different game versions, which creates possible problem to sync two versions of PO files and therefore may create out-of-date problems for players. Also, it's not clear how this should be done on mod level: two mods each for each DLC? Don't you think that just creates even more confusion for players?

So far I found difference

stable Base+SO DLC

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME"
msgid "<link=\"WARMVEST\">Warm Sweater</link>"
 

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST"
msgid "<link=\"WARMVEST\">Warm Sweater</link> ({0})"
 

New FPP DLC

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME"
msgid "<link=\"WARMVEST\">Warm Coat</link>"
 

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST"
msgid "<link=\"WARMVEST\">Warm Coat</link> ({0})"
 

Change Limber to Wood is actually for good for foreign language players. I don't see a big problem here.


Steps to Reproduce

Get the translations for Ukrainian and compare with strings_template.pot from FPP Beta.




User Feedback


I think the most different parts would be temperature related, especially the temperature overlay. I do use archived_versions to separate current beta version and previous stable version for my translation mod because I am still playing stable version. Some changes are not applied to stable version and some strings are removed in beta version. I understand deleted strings can be kept in PO files and you will need to take care of them with extra efforts. But I don't see it a big issue because eventually them will all merge to stable one. I will check if I still keep archived version strings when Frosty DLC is released.

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Another problematic string:

Scale Growth - which is used for growing of horns of floxes. Is it really "scale" ?

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