Please, keep in mind that with changes Warm Sweater to Warm Coat you effectively requires two incompatible transaltions files for different game versions, which creates possible problem to sync two versions of PO files and therefore may create out-of-date problems for players. Also, it's not clear how this should be done on mod level: two mods each for each DLC? Don't you think that just creates even more confusion for players?
So far I found difference
stable Base+SO DLC
#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME"
msgid "<link=\"WARMVEST\">Warm Sweater</link>"
#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST"
msgid "<link=\"WARMVEST\">Warm Sweater</link> ({0})"
New FPP DLC
#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME"
msgid "<link=\"WARMVEST\">Warm Coat</link>"
#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST"
msgid "<link=\"WARMVEST\">Warm Coat</link> ({0})"
Change Limber to Wood is actually for good for foreign language players. I don't see a big problem here.
Get the translations for Ukrainian and compare with strings_template.pot from FPP Beta.
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