When the smoker was given the Grilling I skill prerequisite for use, its errands were not updated accordingly. Compared to the other buildings that need a chef in order to use, this inconsistency makes it so that dupes who have cooking prioritized in their priorities tab and not supplying will not empty the building automatically if they have too much else to do.
Smoker Errand Tab

Electric Grill priority tab for reference
Run a smoker through one of its cycles and have a dupe with Grilling I and the cooking errand type prioritized. Place some other cooking building and task it to run through a recipe while prioritizing the smoker. The dupe should ignore the smoker until they are finished with their cooking errand, as opposed to emptying it first.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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