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Selecting any meteor blaster in base game will blast the game.


JRup
  • Branch: Preview Branch Version: Linux Fixed

As the title says, all goes Ashy Crashy when selecting the meteor blaster in base game. Following text is from "Copy to clipboard":

 

NullReferenceException: Object reference not set to an instance of an object

BaseGameImpactorImperativeSideScreen.get_StatusMonitor () (at <2d76c453b7904510b07988d01d685ae9>:0)
BaseGameImpactorImperativeSideScreen.IsValidForTarget (UnityEngine.GameObject target) (at <2d76c453b7904510b07988d01d685ae9>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <2d76c453b7904510b07988d01d685ae9>:0)
RootMenu.Refresh () (at <2d76c453b7904510b07988d01d685ae9>:0)
RootMenu.OnSelectObject (System.Object data) (at <2d76c453b7904510b07988d01d685ae9>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <c0ebb41949f24b7095fe7cce780b4605>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <c0ebb41949f24b7095fe7cce780b4605>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <2d76c453b7904510b07988d01d685ae9>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <2d76c453b7904510b07988d01d685ae9>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <2d76c453b7904510b07988d01d685ae9>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <c0ebb41949f24b7095fe7cce780b4605>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <c0ebb41949f24b7095fe7cce780b4605>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <c0ebb41949f24b7095fe7cce780b4605>:0)
KInputController.Dispatch () (at <c0ebb41949f24b7095fe7cce780b4605>:0)
KInputManager.Dispatch () (at <c0ebb41949f24b7095fe7cce780b4605>:0)
KInputManager.Update () (at <c0ebb41949f24b7095fe7cce780b4605>:0)
GameInputManager.Update () (at <c0ebb41949f24b7095fe7cce780b4605>:0)
Global.Update () (at <2d76c453b7904510b07988d01d685ae9>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Build: U56-670711-VCRP


Steps to Reproduce

Select meteor blaster.

Expected:

Game continues running, menu pops up for meteor blaster.

Observed:

Game immediately crashes.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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