It's not often but I had repeated crashes while the dupes built or dug something. Sadly I have no good way to reproduce it. But since the stacktraces seem to touch the same code. I post it here maybe some dev has one of those "Of course" moments when they see it.
Assert failed UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) LogCatcher:UnityEngine.ILogHandler.LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at /home/build/workspace/game/Assets/scripts/game/Game.cs:51) UnityEngine.Debug:LogError (object) Debug:LogError (object) (at /home/build/workspace/game/Assets/Plugins/Debug.cs:153) Debug:Assert (bool) (at /home/build/workspace/game/Assets/Plugins/Debug.cs:190) DebugUtil:Assert (bool) (at /home/build/workspace/game/Assets/Plugins/Klei/util/DebugUtil.cs:24) KAnimBatch/AtlasList:Add (UnityEngine.Texture2D) (at /home/build/workspace/game/Assets/Plugins/Klei/animation/KAnimBatch.cs:85) SymbolOverrideController:ApplyOverrides () (at /home/build/workspace/game/Assets/scripts/animation/SymbolOverrideController.cs:291) KBatchedAnimController:ApplySymbolOverrides () (at /home/build/workspace/game/Assets/scripts/animation/KBatchedAnimController.cs:1045) KAnimBatch:UpdateDirty (int) (at /home/build/workspace/game/Assets/Plugins/Klei/animation/KAnimBatch.cs:505) BatchSet:UpdateDirty (int) (at /home/build/workspace/game/Assets/Plugins/Klei/animation/BatchSet.cs:166) KAnimBatchManager:UpdateDirty (int) (at /home/build/workspace/game/Assets/Plugins/Klei/animation/KAnimBatchManager.cs:285) World:LateUpdate () (at /home/build/workspace/game/Assets/scripts/game/World.cs:231) Build: U57-698380-SCRP
Also as you can see on the player.log - the crash screen spams the player.log file.
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