Jump to content

Game crashes on load


Tigin
  • Branch: Preview Branch Version: Windows Fixed
Exception in: (RotPile).RotPile+States.root.decomposing. 
System.NullReferenceException: Object reference not set to an instance of an object
  at WorldInventory.IsReachable (Pickupable pickupable) [0x00001] in /home/build/workspace/game/Assets/scripts/game/WorldInventory.cs:162 
  at RotPile.TryCreateNotification () [0x00012] in /home/build/workspace/game/Assets/scripts/game/RotPile.cs:111 
  at RotPile+States+<>c.<InitializeStates>b__3_0 (RotPile+StatesInstance smi) [0x00000] in /home/build/workspace/game/Assets/scripts/game/RotPile.cs:33 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:930 

UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
LogCatcher:UnityEngine.ILogHandler.LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at /home/build/workspace/game/Assets/scripts/game/Game.cs:47)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Debug:LogError (object,UnityEngine.Object) (at /home/build/workspace/game/Assets/Plugins/Debug.cs:163)
DebugUtil:LogErrorArgs (UnityEngine.Object,object[]) (at /home/build/workspace/game/Assets/Plugins/Klei/util/DebugUtil.cs:219)
DebugUtil:LogException (UnityEngine.Object,string,System.Exception) (at /home/build/workspace/game/Assets/Plugins/Klei/util/DebugUtil.cs:229)
StateMachine`4/GenericInstance<RotPile/States, RotPile/StatesInstance, RotPile, object>:ExecuteActions (StateMachine`4/State<RotPile/States, RotPile/StatesInstance, RotPile, object>,System.Collections.Generic.List`1<StateMachine/Action>) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:964)
StateMachine`4/GenericInstance<RotPile/States, RotPile/StatesInstance, RotPile, object>:PushState (StateMachine/BaseState) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:889)
StateMachine`4/GenericInstance<RotPile/States, RotPile/StatesInstance, RotPile, object>:GoTo (StateMachine/BaseState) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:1186)
StateMachineSerializer/Entry:Restore (StateMachine/Instance) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachineSerializer.cs:201)
StateMachineSerializer:Restore (StateMachine/Instance) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachineSerializer.cs:312)
StateMachineController:Restore (StateMachine/Instance) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachineController.cs:179)
StateMachine/Instance:StartSM () (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:266)
StateMachine`4/GenericInstance<RotPile/States, RotPile/StatesInstance, RotPile, object>:StartSM () (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:1054)
RotPile:OnSpawn () (at /home/build/workspace/game/Assets/scripts/game/RotPile.cs:60)
KMonoBehaviour:Spawn () (at /home/build/workspace/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:299)
KMonoBehaviour:Start () (at /home/build/workspace/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:253)

Build: U56-672191-SCRP

 


Steps to Reproduce

Load save

Spaced In Cycle 5655.sav

  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...