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game crash after a few minutes after load


chatman
  • Branch: Preview Branch Version: Windows Fixed

Every time I load my save and play for a little bit, it makes a sound and crashes


Steps to Reproduce

Open save

Wait

get this crash

Exception in: (Minion).MultitoolController.root.loop.CreateHitEffect 
System.NullReferenceException: Object reference not set to an instance of an object
  at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x00001] in /home/build/workspace/game/Assets/Plugins/FMOD/src/RuntimeManager.cs:1164 
  at FMODUnity.RuntimeManager.PathToEventReference (System.String path) [0x00002] in /home/build/workspace/game/Assets/Plugins/FMOD/src/RuntimeManager.cs:1185 
  at MiningSounds.OnStartMiningSound (System.Object data) [0x00077] in /home/build/workspace/game/Assets/scripts/components/MiningSounds.cs:42 
  at MiningSounds+<>c.<.cctor>b__12_0 (MiningSounds component, System.Object data) [0x00001] in /home/build/workspace/game/Assets/scripts/components/MiningSounds.cs:18 
  at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00022] in /home/build/workspace/game/Assets/Plugins/Klei/util/EventSystem.cs:196 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00051] in /home/build/workspace/game/Assets/Plugins/Klei/util/EventSystem.cs:245 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x0001e] in /home/build/workspace/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:527 
  at MultitoolController+Instance.CreateHitEffect () [0x00087] in /home/build/workspace/game/Assets/scripts/fx/MultitoolController.cs:126 
  at MultitoolController+<>c.<InitializeStates>b__4_2 (MultitoolController+Instance smi) [0x00000] in /home/build/workspace/game/Assets/scripts/fx/MultitoolController.cs:36 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:957 

UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
LogCatcher:UnityEngine.ILogHandler.LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at /home/build/workspace/game/Assets/scripts/game/Game.cs:51)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Debug:LogError (object,UnityEngine.Object) (at /home/build/workspace/game/Assets/Plugins/Debug.cs:163)
DebugUtil:LogErrorArgs (UnityEngine.Object,object[]) (at /home/build/workspace/game/Assets/Plugins/Klei/util/DebugUtil.cs:219)
DebugUtil:LogException (UnityEngine.Object,string,System.Exception) (at /home/build/workspace/game/Assets/Plugins/Klei/util/DebugUtil.cs:229)
StateMachine`4/GenericInstance<MultitoolController, MultitoolController/Instance, WorkerBase, object>:ExecuteActions (StateMachine`4/State<MultitoolController, MultitoolController/Instance, WorkerBase, object>,System.Collections.Generic.List`1<StateMachine/Action>) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:991)
StateMachine`4/GenericInstance<MultitoolController, MultitoolController/Instance, WorkerBase, object>:PushState (StateMachine/BaseState) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:922)
StateMachine`4/GenericInstance<MultitoolController, MultitoolController/Instance, WorkerBase, object>:GoTo (StateMachine/BaseState) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/StateMachine.cs:1208)
GameStateMachine`4/EventTransitionData<MultitoolController, MultitoolController/Instance, WorkerBase, object>:ExecuteTransition (MultitoolController/Instance) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:271)
GameStateMachine`4/EventTransitionData<MultitoolController, MultitoolController/Instance, WorkerBase, object>:OnCallback (MultitoolController/Instance) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:281)
GameStateMachine`4/EventTransitionData<MultitoolController, MultitoolController/Instance, WorkerBase, object>:<.ctor>b__4_0 (object,object) (at /home/build/workspace/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:240)
EventSystem/Entry:Invoke (object) (at /home/build/workspace/game/Assets/Plugins/Klei/util/EventSystem.cs:75)
EventSystem:Trigger (UnityEngine.GameObject,int,object) (at /home/build/workspace/game/Assets/Plugins/Klei/util/EventSystem.cs:256)
EventExtensions:Trigger (UnityEngine.GameObject,int,object) (at /home/build/workspace/game/Assets/Plugins/Klei/util/EventSystem.cs:822)
KBatchedAnimController:TriggerStop () (at /home/build/workspace/game/Assets/scripts/animation/KBatchedAnimController.cs:465)
AnimEventManager:Update () (at /home/build/workspace/game/Assets/scripts/animation/AnimEventManager.cs:261)
Global:Update () (at /home/build/workspace/game/Assets/scripts/game/Global.cs:808)

Build: U59-732169-VCRPA

Spacejunk.sav Spacejunk Cycle 59.sav




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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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