The autosweeper is now failing to consider a viable stack to take materials from. Its targeting gets reset each time a new stack of material that matches what it has to take. This can be seen as a kind of analysis paralysis or Dory syndrome.
Mods were disabled and issue persisted. This behavior was not present in live branch.
On 11/3/2025 at 7:08 PM, JarrettM said:Fixed an issue where Auto-Sweepers would only consider the first object nearby.
See included video for a better assessment of the issue:
Continuously drop matching material for autosweeper to consider. The autosweeper in the video will pick up and deliver some regular sized amounts. Then it will pick up a ridiculously low amount of material after which it's bound to stop functioning normally.
Expected:
- Autosweeper evaluates existing stacks and chooses most abundant. Or at least something stable...
Observed:
- Autosweeper starts with some regular sized amounts then picks up a very small amount.
- Autosweeper no longer picks normal amounts.
-
Autosweeper
starts singing "just keep swimming"...constantly reacquires target from latest item that has appeared in range, does not pick up anything.
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1
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