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wires overloading when under max load


lucindrea
  • Branch: Live Branch Version: Windows Pending

As an electrical engineer this stuff really annoys me because 90% of real world electrical are 1 main large buss (the 4KW cable) with legs running off it
BUT i have 3 legs (in yellow) that keep overloading (in blue) and i dont know why

the MAX leg A will ever pull is 600W , the cable is rated for 1KW and yet it still overloads
Leg B has a max of 120W on a 1KW cable - it gets overloaded
leg C has a max current draw of 360W .. again MUCH lower than the 1KW the cable is rated for

so is this going to get fixed? or does the game just ignore physics for electricty ?

 

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Steps to Reproduce

see image




User Feedback


so ignoring physics

 

Im waiting for someone to say "in the real world you would need a junction box or a fuse between the large wire and the smaller one" .. thats ONLY if your following code .. physics doesn't prevent you from just directly connecting them , in that case your entire wire is your fuse but as long as you never go over it's rated amperage it will never be an issue .. the fact that the transformer is their is great for protecting your runs off the main , but in cramped quarters it shouldn't matter if im using a 2 foot small wire that is rated at 1KW to move 205W , forcing the transformer in this case is just a forced game mechanic that doesn't make sense.

 

edited for spelling a clarification.

Edited by lucindrea

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You may complain all you want, thats fine. But thats how the game works, and you have to deal with it, like all of us.

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The water flows on the oil or petroleum even when they have lower density than water (in real life and ingame). U can compress infinite amount of gas in a single tile without turning into liqued. U can heat up coal in an oxigen rich environment to 5000K without burning it. U can find lots of things which is far from real life phisics. Try to imagine the game is happening in an other univers with crazy phisics laws, which sometimes turns on and off.

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