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what‘s wrong

  • Branch: Preview Branch Version: Windows Fixed


I don't understand what's the problem.

Assert failed

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0 
  at Debug.Assert (System.Boolean condition) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0 
  at SimMessages.ModifyRadiationEmitter (System.Int32 sim_handle, System.Int32 game_cell, System.Int16 emitRadiusX, System.Int16 emitRadiusY, System.Single emitRads, System.Single emitRate, System.Single emitSpeed, System.Single emitDirection, System.Single emitAngle, RadiationEmitter+RadiationEmitterType emitType) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 
  at RadiationEmitter.Refresh () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 
  at RadiationEmitter.OnCellChange () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 
  at CellChangeMonitor.RenderEveryTick () [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0 
  at Game.Update () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 
Build: U39-490405-S

Steps to Reproduce


open the savefile'400+',running by auto.

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User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

This was fixed in the February update.


Fixed crash that could happen if a Beeta escapes the grid.


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