This should be a minor fix. It seems like the UI thread of the game is used to do the loading/unloading of game content. Therefore the game is unresponsible for sometimes 20-30 seconds in such a way that even Micro$oft Window$ things the game hangs and offers me to close the unresponsive application. I can not even switch to another application during that time as Windows can't get the handles. This is at least so in fullscreen mode. My system is a Win10 64bit, 16GB Ram, Intel core I7, Geforce 9xx .
Solution: don't let the UI thread handle the load/save stuff. that is what multithreaded coding is invented for.
Steps to Reproduce
Run the game in fullscreen mode and load a save game, and during that process, try to ALT-TAB into something else, or just click the mouse somewhere in the game. You will notice the unresponsiveness.
Run the game in fullscreen mode and load a save game, and during that process, try to ALT-TAB into something else, or just click the mouse somewhere in the game. You will notice the unresponsiveness.
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