Transit tube path finding for small tubes seems a bit off. There's a transit tube from my kitchen to my vacuumed food storage area to avoid dupes getting sopping wet. Since they all sometimes hoard for the food, one or two of them usually did end up getting the debuff, but it was working well enough. They understood that they could go from one area to the other using that transit tube.
One of my transit tube enterances was one tile moved, so since I was waiting for some water to cool I decided to make it nice and neat and symetrical. Except, after they using it shifted for for several hundered cycles, after rebuilding it symetrically, suddenly they can't find a path through it at all! They prefer to go through the water lock and get sopping wet instead. They don't see the path on the pathfinding, and when I manually order them to go in and out of the vacuumed storage, they chose to go through the water every time never using the transit tube.
So since I'm still waiting for the water to cool down, I destroyed the left-hand side access again and re-build it at it's old space just to test if it will be working there. Now that I re-moved one of the locks, the pathfinding looks incorrect, but they still seem to be using the tube system when I manually tell them to move left and right of the waterlock (and when they need to go left and right, most of the time). I reloaded my old save and checked the pathfinding there, it was also drawn incorrect but they were passing fine.
I tried closing and reopening the game...I checked that it's not due to the stations not having power... but it seems that even after being alive for nearly a 1000 cycles, the dupes can't distinguish between bathtime and dinner time, after I finally decide they have time for some symetrical remodelling
Closing the waterlock off for dupe access completely is not an option to force them to use the tube, when too many of them hoard at it at dinner time and drain the batteries, the late ones aren't able to find their path to dinner since the batteries are low (so they go do something else, then when they do that, somebody else drained the batteries and they're recharging again...) in any case I've tried it (with the shifted asymetrical lock), and one of them almost starved.
Savegame attached just in case but I guess it can be reproduced easily by building a waterlock shaped like above and a transit tube system to pass from one side to another, symetrical around the waterlock (as in the first picture).
Also, I managed to lose the entire game UI while trying to tab between the game and writting the bug report while loading all the different saves to test it all for the bug report, but i guess I really shouldn't be tabbing around while it's loading.
Building a waterlock shaped like above and a transit tube system to pass from one side to another, symetrical around the waterlock. Tell dupes to go left and right. They prefer to get wet.
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