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The Game Crashes after rocket launchs - FIXED ON GAME HOTFIX - 526946 17/10/22


oMaidSama
  • Branch: Live Branch Version: Windows Fixed

Exception in: (Minion).ChoreDriver+States.root.haschore.
System.NullReferenceException: Object reference not set to an instance of an object
at ChorePreconditions+<>c.<.ctor>b__50_18 (Chore+Precondition+Context& context, System.Object data) [0x00010] in <cb20703507b14eea8088dbc44abf7f85>:0
at Chore+Precondition+Context.RunPreconditions () [0x0008c] in <cb20703507b14eea8088dbc44abf7f85>:0
at Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) [0x0000c] in <cb20703507b14eea8088dbc44abf7f85>:0
at FetchChore.CollectChoresFromGlobalChoreProvider (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at FetchAreaChore.GatherNearbyFetchChores (FetchChore root_chore, Chore+Precondition+Context context, System.Int32 x, System.Int32 y, System.Int32 radius, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts) [0x0003a] in <cb20703507b14eea8088dbc44abf7f85>:0
at FetchAreaChore+StatesInstance.Begin (Chore+Precondition+Context context) [0x0007b] in <cb20703507b14eea8088dbc44abf7f85>:0
at FetchAreaChore.Begin (Chore+Precondition+Context context) [0x00006] in <cb20703507b14eea8088dbc44abf7f85>:0
at ChoreDriver+StatesInstance.BeginChore () [0x00090] in <cb20703507b14eea8088dbc44abf7f85>:0
at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <cb20703507b14eea8088dbc44abf7f85>:0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at Brain.UpdateChores () [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at Brain.UpdateBrain () [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at MinionBrain.UpdateBrain () [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at Game.LateUpdate () [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0
Build: U43-526233-S

the issue was a crash relating to fetch chores that could occur during rocket launch. got fixed on steam 17/10/22


Steps to Reproduce

Hi, Im an Brasilian Streamer know as omaidsama, and when in space the game crash, you can see the bug here: https://www.twitch.tv/videos/1624316603 at 03:12:02




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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