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Testing Branch Update Game Crash Somnium Synthesizer MegaBrainTank.OnSpawn


Tartarus Plays
  • Branch: Preview Branch Version: Windows Fixed

After 9/28 testing update

Game load crash

On save my Somnium Synthesizer had 25 and was active, I think 1300 tics till whatever it was going to do next

 

Error in MegaBrainTankComplete.MegaBrainTank.OnSpawn 
System.NullReferenceException: Object reference not set to an instance of an object

crash-9-29.txt

The Death Laboratory Cycle 111.sav


Steps to Reproduce

Saved game with mega brain active

updated game

loaded saved game, crash

 




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Quick update

 

I loaded a cycle before the synth became active.

Then activated it waited a cycle saved and reloaded from new save, and game didn't crash.

 

However, every time I load I am alerted the Synth is ready to activate.   So that click where you get the model airplane stays on each load.

 

Keep up the good work. 

The Death Laboratory Post Synth.sav

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I've seen the crash before and have a fix for it in the next update, however I find it strange that neither of your saves crash on load on the current public testing build, did you upload the wrong file?

The bug where loading a completed Somnium Synthesizer save results in additional planes will be fixed in the next update.

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I might have saved over it before I noticed I originally uploaded was 102, it was an auto save on I think cycle 111.

 

 

I do have multiple model airplanes now.  each time I load I get another one. 

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Changed Status to Fixed

That sounds likely what happened to the save. Both bugs will be fixed in the next update. It's possible you might get one more airplane in the next update. Thanks for the report.

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