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Temperature conduction miscalculates heat transfer between tiles


AUSit
  • Branch: Live Branch Version: Windows Pending

When I was developing a volcano, the glass bricks I placed (made of diamonds) were unable to accurately transmit the temperature of the lava.
Specifically, diagonal bricks will have an absolute zero temperature (as shown in the screenshot). When it is connected into a line, my temperature conduction will fail.2026-01-18164640.png.8b2f64f73109842d59157986d3f3c74c.png

If you need any other data, please send me an email, hoping that our game will continue to improve.


Steps to Reproduce

This issue disappears when restarting the game, and the specific triggering conditions are unknown. It occasionally occurs when entering the game save (I have already noticed it twice).




User Feedback


Quote

glass bricks made of diamonds

heh... "drevené želiezko z plastu"

Quote

diagonal bricks will have an absolute zero temperature (as shown in the screenshot). When it is connected into a line, my temperature conduction will fail.

Those "bricks" (tiles) are destroyed. When a railed solid melts into liquid, and there's no free space in a '+'-shaped area around the cell where it happens, the tile is destroyed and replaced by vacuum. The only bug is that the game still shows the tile being in place.

What were you railing through those tiles? It's not a good idea to rail igneous rock through tiles heated by magma - by definition they can get hot enough to melt the rock.

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13 hours ago, myxal said:

heh... "drevené želiezko z plastu"

Those "bricks" (tiles) are destroyed. When a railed solid melts into liquid, and there's no free space in a '+'-shaped area around the cell where it happens, the tile is destroyed and replaced by vacuum. The only bug is that the game still shows the tile being in place.

What were you railing through those tiles? It's not a good idea to rail igneous rock through tiles heated by magma - by definition they can get hot enough to melt the rock.

Solid carrier orbit is made of steel, and its melting point in the game is higher than the temperature of magma, so it will not be melted by high temperatures. After I restarted the game, everything was running normally, and the high temperature of the magma provided energy for oil refining and power generation. So your inference is not valid. If he has already melted, then this device will not function properly.

And I am a Chinese player, so I may have used some inappropriate words. (Sorry...)

Edited by AUSit

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All of the underlying mass is destroyed via mutual element deletion, but the building prefab still exists. The underlying mass gets re-initialized on game reload.

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2 hours ago, Tigin said:

All of the underlying mass is destroyed via mutual element deletion, but the building prefab still exists. The underlying mass gets re-initialized on game reload.

I roughly understand now. But the melting point of the building material is over 3000 degrees Celsius, much higher than the temperature of lava, so how was this building destroyed?

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5 hours ago, AUSit said:

I roughly understand now. But the melting point of the building material is over 3000 degrees Celsius, much higher than the temperature of lava, so how was this building destroyed?

It's the material on the rail that melts - are you not railing igneous rock?

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