I have 200 hours in the game and never had a crash, suddenly I can't go 15 minutes without. Here's my crash log (full log is attached).
System.NullReferenceException: Object reference not set to an instance of an object at System.Collections.Generic.ObjectEqualityComparer`1[T].Equals (T x, T y) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00066] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at MinionGroupProber.Occupy (System.Object prober, System.Int32 serial_no, System.Collections.Generic.IEnumerable`1[T] cells) [0x00038] in <94f4b20cb71c434683521554604733e6>:0 at PathGrid.EndUpdate (System.Boolean isComplete) [0x0000f] in <94f4b20cb71c434683521554604733e6>:0 at PathProber.UpdateProbe (NavGrid nav_grid, System.Int32 cell, NavType nav_type, PathFinderAbilities abilities, PathFinder+PotentialPath+Flags flags) [0x0015b] in <94f4b20cb71c434683521554604733e6>:0 at Navigator+PathProbeTask.Run (System.Object sharedData) [0x00016] in <94f4b20cb71c434683521554604733e6>:0 at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx) [0x0000d] in <054aa98ec0d24801911564aa799b6a25>:0 at JobManager.DoNextWorkItem () [0x0001a] in <054aa98ec0d24801911564aa799b6a25>:0 at JobManager+WorkerThread.Run () [0x0001e] in <054aa98ec0d24801911564aa799b6a25>:0 at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <fc2daa25c86649ccabe91e36dc07ffd4>:0 at Debug.LogError (System.Object obj) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 at JobManager+WorkerThread.PrintExceptions () [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 at BrainScheduler+BrainGroup.AsyncPathProbe () [0x00000] in <94f4b20cb71c434683521554604733e6>:0 at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <94f4b20cb71c434683521554604733e6>:0 at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <94f4b20cb71c434683521554604733e6>:0 at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 at Game.LateUpdate () [0x00000] in <94f4b20cb71c434683521554604733e6>:0
Might be related to this post.
Steps to Reproduce
Unknown, happens during normal game play seemly random.
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