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System.NullReferenceException


noyhcaT
  • Branch: Live Branch Version: Linux Pending

I have 200 hours in the game and never had a crash, suddenly I can't go 15 minutes without. Here's my crash log (full log is attached).

System.NullReferenceException: Object reference not set to an instance of an object
  at System.Collections.Generic.ObjectEqualityComparer`1[T].Equals (T x, T y) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00066] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at MinionGroupProber.Occupy (System.Object prober, System.Int32 serial_no, System.Collections.Generic.IEnumerable`1[T] cells) [0x00038] in <94f4b20cb71c434683521554604733e6>:0 
  at PathGrid.EndUpdate (System.Boolean isComplete) [0x0000f] in <94f4b20cb71c434683521554604733e6>:0 
  at PathProber.UpdateProbe (NavGrid nav_grid, System.Int32 cell, NavType nav_type, PathFinderAbilities abilities, PathFinder+PotentialPath+Flags flags) [0x0015b] in <94f4b20cb71c434683521554604733e6>:0 
  at Navigator+PathProbeTask.Run (System.Object sharedData) [0x00016] in <94f4b20cb71c434683521554604733e6>:0 
  at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx) [0x0000d] in <054aa98ec0d24801911564aa799b6a25>:0 
  at JobManager.DoNextWorkItem () [0x0001a] in <054aa98ec0d24801911564aa799b6a25>:0 
  at JobManager+WorkerThread.Run () [0x0001e] in <054aa98ec0d24801911564aa799b6a25>:0 

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <fc2daa25c86649ccabe91e36dc07ffd4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 
  at JobManager+WorkerThread.PrintExceptions () [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 
  at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 
  at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 
  at BrainScheduler+BrainGroup.AsyncPathProbe () [0x00000] in <94f4b20cb71c434683521554604733e6>:0 
  at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <94f4b20cb71c434683521554604733e6>:0 
  at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <94f4b20cb71c434683521554604733e6>:0 
  at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 
  at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <054aa98ec0d24801911564aa799b6a25>:0 
  at Game.LateUpdate () [0x00000] in <94f4b20cb71c434683521554604733e6>:0 

Might be related to this post.

 


Steps to Reproduce

Unknown, happens during normal game play seemly random.

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....

I believe I've found the problem. I recently installed a new RAM kit (32GB at 3600MHz, I'm slowly collecting parts for a new build) and ran a few passes of memtest86 so I didn't think that was the issue. After thinking about it, my Ryzen 2200G on a cheap B350 mobo probably can't run 3600MHz RAM stably. I turned off XMP (running at 2666MHz now) and haven't had a crash after ~6 hours, not sure why memtest86 didn't catch this but seems the issue is resolved.

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....
6 hours ago, noyhcaT said:

I believe I've found the problem. I recently installed a new RAM kit (32GB at 3600MHz, I'm slowly collecting parts for a new build) and ran a few passes of memtest86 so I didn't think that was the issue. After thinking about it, my Ryzen 2200G on a cheap B350 mobo probably can't run 3600MHz RAM stably. I turned off XMP (running at 2666MHz now) and haven't had a crash after ~6 hours, not sure why memtest86 didn't catch this but seems the issue is resolved.

it can be also issue with gpu, one guy explain about this that some gpu's boards cant handle the fast speeds because off some components

Edited by gabberworld

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