Sub-priority seems to be overriding priority, despite the in-game text and every webpage and forum post I can google on the subject saying job priority always tops sub-priority. I've seen this several times lately since I started some new bases to try out the Expressive release. Here's a super clear example of it in my attached screenshots.
I accidentally set a storage chest to 9 when re-prioritizing some wire builds. Suddenly, everyone is doing nothing but storing materials, regardless of priorities; observe the valid build order at the top of my base, and the architect who has top-level priority to building. Turned the chest back to 5, and everything started working as expected again.
This would actually be kind of a nice feature if it were working as intended and documented; I saw one forum poster suggest priorities 7-9 override job priority and sub-7 ones don't, which seems clever.
I've observed this under many circumstances, but try the example form the post: Set a storage chest to sub-priority 9 when nothing else is a high sub-priority, and watch everyone do that instead of what their job priorities would dictate.
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