Ellie.SmokedDinosaurMeat.state should be idle but instead it's:Working
at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
at Debug.LogError (System.Object obj) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at StandardWorker.StartWork (WorkerBase+StartWorkInfo start_work_info) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at GameStateMachine`4+State+<>c__DisplayClass97_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<DoPickup>b__0 (StateMachineInstanceType smi) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at GameStateMachine`4+State+<>c__DisplayClass92_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].<.ctor>b__4_0 (System.Object context, System.Object data) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at EventSystem+Entry.Invoke (System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at GameStateMachine`4+State+<>c__DisplayClass83_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at Navigator.SimEveryTick (System.Single dt) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at Navigator+States+<>c.<InitializeStates>b__5_1 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
at Game.Update () [0x00000] in <b8bbe8feabd6498dbbd63aedd2718a83>:0
Build: U57-701091-SCRPND
Not sure, just randomly happened, seems to be related to Smoker, Tender Brisket recipe. Most recent autosave attached, reproduced the issue once, but not another time.
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