Hello!
I have encountered a severe performance issue. The game was running perfectly smooth, but around cycles 60-80, I started experiencing massive FPS drops and heavy stuttering, especially when scrolling/panning the camera.
My hardware is more than capable to handle the game, and this lag started abruptly, so it seems to be an engine loop or an underlying bug rather than hardware limitations.
Looking at my Player.log, I noticed two suspicious repeating warnings that might be causing a massive background calculation loop:
Repeated utility network endpoint conflicts:
[WARNING] Cell 99127 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. (repeated for multiple cells).
Missing Prefab/Anim references:
[WARNING] Missing KPrefabID reference: 3638513
[WARNING] Missing Anim: [0x9BA52C01]. You may have to run Collect Anim on the Assets prefab
System Specifications:
OS: Windows 11 (10.0.26200.0)
CPU: AMD Ryzen 5 7500F 6-Core Processor
GPU: NVIDIA GeForce RTX 5060 Ti
RAM: 32 GB
Game Build: U59-736649-SCPA (also happened on U58-722606)
Load the attached save file.
Unpause the game and scroll the camera across the base.
Observe the heavy stuttering and frame time spikes.
I have attached my full Player.log and the specific .sav file for your investigation. Any help would be greatly appreciated!
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