Using the Screenshot camera while viewing the rocket causes the game to crash.
Output of the crash:
IndexOutOfRangeException: Index was outside the bounds of the array. UserNavigation.<OnSpawn>b__4_0 (System.Object worlds) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/UserNavigation.cs:45) EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170) KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411) ClusterManager.SetActiveWorld (System.Int32 worldIdx) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/ClusterManager.cs:301) CameraController+<SwapToWorldFade>d__100.MoveNext () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/CameraController.cs:367) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <8394ca5da704498eb22d4c15abb7a39b>:0)
The Screenshoot mode on the rocket needs a max limit to prevent index out bounds.
Steps to Reproduce
- View the interior of the rocket;
- Toggle ScreenShot Mode;
- Zoom Out to Max;
- Move the camera a bit to the sides;
- Change the view to the asteroid by clicking on the name in the top right of the screen.
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